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Questions and Answers #5
Raven Crow:
Hi,
i was just reading the wiki about all the armors we can get in the game.
Seems that Combar armor Mark II used to be craftable bu not anymore?
Is the best armor currently craftable only CA?
greenthumb:
yes it is, but tesla armor or metal armor MKII are even better against energy weapons.
Raven Crow:
Speaking of combat armor mark II, is there a bug with NCR army?
The karma seems not to work when I kill them.
Its nice to come like nothing happened and kill them all the time.
Especially to refill in combat armor mark II.
Tomowolf:
--- Quote from: Raven Crow on May 04, 2013, 06:34:23 pm ---Speaking of combat armor mark II, is there a bug with NCR army?
The karma seems not to work when I kill them.
Its nice to come like nothing happened and kill them all the time.
Especially to refill in combat armor mark II.
--- End quote ---
That's a bug I guess and hasn't been repaired since ages.
Admiral Zombie:
I haven't played in about a year or two, and I was looking to pick up the game again. I'm mainly interested in PvE stuff right now, so I've been trying to plan a build for that accordingly.
What I'm wondering though, is how effective a high AC build is for PvE. If i'm reading the "to hit chance" wiki page correctly, it seems like an extremely large majority of things will miss outright once 140 AC is reached, with the exception of some extremely high tier things (brotherhood patrol, enclave, etc) Basically anything with less than 140 in their attack should miss almost always.
So I figured a decent starting build would be a melee or hth (I was planning melee myself, just for some variety) would be able to farm quite well.
So I guess my question boils down to: is this assessment of AC builds accurate? It wouldn't work well against most PvP since many people have 180+ in their stats, but it should be fun for PvE.
And if I did misunderstand the to hit chance system, then what would be the strongest thing I could fight with 140AC?
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