That doesn't mean I'm about to kill bluesuits with 0 AP I ignored other mods for sake of clarity.
So on 0 AC bluesuit without Toughness I can calculate following damage for char without BRD and 1 hex burst:
Hmm... What about lockpicks? Do they work since last change log?I've heard they do. I've heard they don't.Anyone got confirmed info?
AC is only effective against low hitchance builds like 1str bg where they are *just* making 95%. I have a 160 ac build, it rarely helps. i'd say the min is 200 to be effective and even then with the negatives to armour its all luck. My 220 build is purely for running around, no combat skills. Fast shot ew can kill me at 35 hex, bgs are dangerous between 2-20 hex if you have in your face. Sneak naders are the best because they have low hit chance, low hp and low luck so they usually blow up in their hands and kill themselves. 220 makes a good scout but dont expect to be able to use ac effectively in combat since you die once you stop running.
Why number of Action Points does not affect your running/walking speed in RT?
Whatever you hear, the real answer is that the game system was never meant to be real time. I think the only reason it halfway worked in Fallout Tactics was because you only encountered small groups of enemies at a time. Whenever you're up against mobs, the whole concept of faster shots and speed will break down due to NPC versus human reaction time (in clicks). Plus you don't see the green bubbles in games like Diablo 2.
Did you not play tactics? It worked because you could set automatic attack settings when a target came within a set hit % chance. Also tactics had way bigger fights than anything encountered here.