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Gathering? Waiting?
Brick:
--- Quote from: OskaRus on August 22, 2011, 01:09:30 am ---Some way of offline trading so you dont have to actually meet ingame. Like in all other MMOs with auction or market feature.
--- End quote ---
Personally i've always hated those auction/market features. Trying to find a buyer is half of the fun of trading (which is even harder for me with my gmt+12).
However I wouldn't object to an auction/market feature in which you have to speak to an npc and pay a percentage of your sale to them. In doing so, it allows those wishing to get rid of there items efficiently to use the auction/market feature, but also allows those wishing to make the effort in finding a buyer sell their items effectively (by not having to lose a percentage of their sales to the auction/market npc).
Johnnybravo:
--- Quote ---Personally i've always hated those auction/market features. Trying to find a buyer is half of the fun of trading (which is even harder for me with my gmt+12).
However I wouldn't object to an auction/market feature in which you have to speak to an npc and pay a percentage of your sale to them. In doing so, it allows those wishing to get rid of there items efficiently to use the auction/market feature, but also allows those wishing to make the effort in finding a buyer sell their items effectively (by not having to lose a percentage of their sales to the auction/market npc).
--- End quote ---
Well you hate it and you wouldn't mind it, kinda contradiction.
Anyway there's like 5% cut in WoW, would it be 30% or whatever, people would just raise their prices, so that independant market will also raise their prices, beucase market will allow them to.
Obviously posting items would better be done in game, but auction itself is big decision and will change things.
Since this project was never supposed to copy successful ideas, but rather come up with something new, players would better handle transactions and stuff themselfs, but should also have bulletins in towns allowing them to add their own records. Like "selling stims for 100 caps/piece, radio me at 1234, available usualy from 3-6pm".
Postal service or multiplayer storage might improve this as well (eg. you get container with numeric combination, so you might just pass the combination and insert item in there, so you will not need to be online to pass the item.
Ofcourse players then might want to scam people so you will likely take 50% of payment first and pay the rest after delivery or whatever, it's just about players.
On the other hand completly automatic auction would make nearly everyone trade, creating real economy. But would feel a little artificial. Again it's all up to developers :d, and I hope they'll chose the best compromise between originality and functionality.
RavenWolf:
I think auctions can be a good improvement but it will need some restrictions:
-You talk to a npc and give the items to sell and make the offer, and you need to pay the npc a tax, lets say 10% of the offer. This tax is for make the offer available. So auctions will have a cost and trade with other players will be still encouraged.
-You can cancel your auction at any time and recover the item/s (but not the tax payment).
-Possible limitation to high tier stuff, so this stuff can only be tradable from player to player.
-Max duration time for each auction to prevent overload. Lets say after a rl week the offer gets unavailable and you have a rl month to get your item/s back.
So the dialog with the npc will be like:
for sell:
-select item you want to sell
-select amount of items* (can be predefined to: lets say 1, 10 50 or 100)
-introduce offer
-Player pay 10% of the offer and the auction become available
For buy:
-Select item you want to buy
-select amount of items
-display the auction with the cheapest offer (if there is any) if equal offers are available the older gets priority
*For non stackable items only option will be 1.
Also an option/command to check auctions status via radio will be nice.
Brick:
I do think that RavenWolf is on the right track.
I also think that each city (maybe not every city) should have its own seperate auction sight. We don't want an offline auction option where goods magically teleport across the map from buyer to seller.
Having seperate auction sites in each city may also allow those who enjoy trading to take advantage of mispricing of goods between cities., for example brahmin hides for sale in ncr may be cheaper than in san fran.
However, one issue I do have with an auction site through a npc is that people would crowd the npc, and boom, a suicide bomber (or less dramatic, someone staying by the npc and not allowing anyone else talk to them).
Anyway, back to the initial discussion on gathering/mining, would there be difficulties in implementing a gathering/mining scenario based on the ad hoc features, such as the dogs of la quest.
For example, you speak to an npc in a city, who says he saw a mine nearby, and you are then given the location on your pip-boy of somewhere to collect a specific resource. The location could maybe only be accessed the one time, and to collect more resources, you must speak to the npc again for a new location.
The npc could charge people for the location, or it could be implemented into a quest (for example the npc asks for specific item before releasing the whereabouts of the mine).
The location could have animals or npc's that need to be eradicated before mining?
You could also make it a team scenario, in which a group of players entering as a party have the possibility of finding more resources (but more animals/npcs to kill first).
Also, just as a side note.
--- Quote from: Johnnybravo on August 22, 2011, 04:14:34 am ---Well you hate it and you wouldn't mind it, kinda contradiction.
--- End quote ---
Wouldn't minding, and wouldn't objecting are quite different statements, thus there was no contradiction in what I said.
Fizzle:
--- Quote from: Brick on August 22, 2011, 07:16:50 am ---However, one issue I do have with an auction site through a npc is that people would crowd the npc, and boom, a suicide bomber (or less dramatic, someone staying by the npc and not allowing anyone else talk to them).
--- End quote ---
-- Good Observation! - Then how would they fix that problem?
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