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Gathering? Waiting?

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Sarakin:

--- Quote from: Surf on August 23, 2011, 11:13:24 pm ---This would only overcomplicate it. A simple "buff" to the skillpoint pool would be the easiest solution.

--- End quote ---
But then, people would only reduce INT, because they have enough SP for combat skills => make better powerbuilds. Also people would rather invest SP into mandatory skills ( gun skill, maybe two, fa, doc, od ) and still make an alt.

Wichura:

--- Quote from: Sarakin on August 23, 2011, 11:17:44 pm ---But then, people would only reduce INT, because they have enough SP for combat skills => make better powerbuilds. Also people would rather invest SP into mandatory skills ( gun skill, maybe two, fa, doc, od ) and still make an alt.

--- End quote ---
Yeah, but this is still a very good idea. You don't have to make barter alt, medic alt and repair alt separately, if you can get all these on one character and he won't be lame barter, hopeless medic and dull maintenance guy. And if current low cooldowns would stay or even gonna be removed at all, mining alts would also become past. This how it should be, I guess.

And about powerbuilds - they remain, whatever system, mechanic or improvements would be. It's still the same for everyone, so everyone can make "teh ape to pwn n00bz", isn't it?

Bartosz:
This dangerously is going off-topic. Take care.

Gaizk:

--- Quote from: Sarakin on August 23, 2011, 11:17:44 pm ---But then, people would only reduce INT, because they have enough SP for combat skills => make better powerbuilds. Also people would rather invest SP into mandatory skills ( gun skill, maybe two, fa, doc, od ) and still make an alt.

--- End quote ---

Not true... mostly that is, You still need high INT for BROF (as of now... I hope there are more fighting perks in the future that require INT) So you will still be pretty much tied to get a decent amount of Int just to make your APE efficient.

I however prefer having the whole skillpoint idea divided into at least 2 paths, Crafting and Fighting, forcing you to have balanced characters instead of extreme power build APES, and it also goes in along with more SP per level, so as wichura said, we can always have PVP characters that can pass as decent doctors or mechanics.. or crafting apes that and will fight back in PVP, just not as good

Yes this could simplify what little roleplaying there is in this game, but considering just how many people just complain about how boring is to ABSOLUTELY need alts,  and as we all know alting means waiting, then this just might as well cut it for now

And Scypior, If this thread goes a little off topic, then let it be if it is for a good reason, but you got a point so lets try to keep this thread about gathering cooldowns... and for that I say scrap em, actually there is this thing I learned about while getting back to RO (another mmorpg) called the endless tower, an event that can only be entered once a week, filled to the brim with the toughest mobs in the game, but also with sure to get sick loot, and it needs you to bring a really good and balanced team to get the most out of it... I loved that idea and something like that could be implemented here, its always fun to have a huge challenge once a week

Kevin Bacon:
For those who think gathering cooldowns should dissapear: WTF?!? imagine its the start of a new server and there is no cooldowns.....it would take less than a day for everyone to run around with BA and Miniguns. Economy would be completly ruined, no one would buy anything to other players or vendors, they could just make it all themselves. If there is to be any sort of interaction between players cooldowns HAVE to stay.

To those who say SP should be raised and split in dif categories: WTF!?! How lame would it be for everyone to be able to do everything? What would be the point of making a crafter if everyone is a crafter? Once again that would limit the interactions between players to a never seen before level. (and its already pretty low) Divide skills points into dif categories? Why? cant you decide by yourself where you want your points to be placed?

Feedback for the Devs: In my opinion gathering and crafting cooldowns were perfect the way they used to be. It gave a good balance to the economy, and added a degree of realism to it all. I mean, crafting a minigun starting with the basic materials HAS to take time. I know clicking the FIX button dosent take time...but you gotta imagine the time it would actually take to craft the gun. Also improved interactions between players; if you wanted to be able to mine more ore, then youd have to bring some friends with you. (or PK miners depending on your style) It made buying stuff from other players worth it, and overall balanced the whole game.

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