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Wichura:
Look what I have done. One single quote and boom! Man, my trolling skill keeps rising.

--- Quote from: lisac on December 18, 2011, 12:05:08 pm ---(...)

--- End quote ---
YOU'RE ALIVE!!!11eleven
Glad to "see" you, sir.

And I can only humble agree with time issues you've described. It's the reason why I had to resign from being part of 2155 team.

--- Quote from: Solar on December 18, 2011, 01:05:05 pm ---Before we started it seemed like we would have had 100 players at peak, to have that number this far in and 8 months since even the slightest update still seems weird to me.

--- End quote ---
It's called "masochism", I guess :>

No, seriously - if 2238 be total crap, barely anyone would still wait for any changes. But people are waiting, it has to mean something then.

--- Quote from: Johnny Nuclear on December 18, 2011, 02:32:43 pm ---If you don't have much time, simply take more people.
--- End quote ---
+1

Quest/Maps/Dialogues/Scripts contest, anyone?

killar_vortex:
To the devs, maybe this has been proposed already, but have you been thinking into making the project open source?
If you've thought about it already, what are the reason why you don't do it?
There are many free source code hostings in the web, with bug tracker, svn and other features.
By this way the simple player who has the knowledges to help, goes in the bug tracker, writes a solution, and then the leading team will decide if to apply it or not.

Lizard:
I think the devs could go OpenSource when the circumstances won't allow them to work on 2238 anymore and i hope that won't happen in the next time.

And you're basically asking the devs to abandon their project.

Lexx:

--- Quote from: Johnny Nuclear on December 18, 2011, 02:32:43 pm ---If you don't have much time, simply take more people.
--- End quote ---

It's just not that easy.

Besides, check out Desert Europe. Lots of people in the beginning and now it's as good as dead. I don't have any insight in how they work, but my humble guess is that the reason for their problems are at least two: 1. lots of people doing nothing and 2. lots of endless discussion killing progress.

Bartosz:
Open source is not the answer. It works well for projects, where subjective opinion of the developers doesn't count, and what counts is performance/reliability/correctness. Game is often mix of those things and it includes art (be it map design/writing/graphics). Whether art is concerned, subjectivity starts to prevail and open source may just cause conflicts.

However, what should help community to have greater impact on content are proper tools. Tools, which would allow you to package your idea, test it, send to devs who in turn can easily deploy it without bigger conflicts. And this is the road we should be following. It's not Linux, it's a game.

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