Other > News and Announcements
Looking for caps
Johnny Nuclear:
--- Quote from: Lexx on December 19, 2011, 10:56:50 am ---It's just not that easy.
Besides, check out Desert Europe. Lots of people in the beginning and now it's as good as dead. I don't have any insight in how they work, but my humble guess is that the reason for their problems are at least two: 1. lots of people doing nothing and 2. lots of endless discussion killing progress.
--- End quote ---
as Wichura wrote, contest, that's what can show you skilled mappers/writers/scripters and if you take them, and they won't work, you can simply fire them.
keep in mind, reasonable discussion is what produces most healthy ideas.
lisac2k:
Since the community was waiting for so long to get a new update, I think it deserves a reply from us, the devs. I, hereby, want to thank Lexx and scypior for providing their points of view on the matter and, at the same time, want to use this opportunity to provide you with my own one.
I think our community got most of the transparency as one can get from a development team. Instead of the usual marketing crap, hype and framed interviews you could expect from the developers/publishers today, we really were open to our playerbase as much as we could afford it. We always tried to keep the development as transparent and open as it possibly could be, discussing or, at least, mentioning the community input in our IRC debates and keeping the communication channels open via the forum. I am sorry that we couldn't meet the wishes most of you had for this project, but I believe most of the features currently implemented still have a large support of the playerbase. For this, we thank you and hope you will keep supporting this "masochistic work" we have been doing, as we do support you in your "masochistic addiction" to this game.
--- Quote from: Johnny Nuclear ---If you don't have much time, simply take more people.
--- End quote ---
Johnny, I wish it was "simply ... do this and that." Let me be clear: explaining the situation about the FOnline: 2238 development and The Rotators is such a complicated material, that I could write a novel about it - no more, no less. I ask myself sometimes, if all of this is still just a dream, considering what incredible factors and coincidences led us to the point where we stand right now. Quite incredible, I assure you. There came the words of wisdom, behold:
--- Quote from: lisac ---The team is the way it is, and we work the way we work.
--- End quote ---
And last, but not least:
--- Quote from: Wichura ---Glad to "see" you, sir.
--- End quote ---
I must invest some skill points into Sneak, I see :)
Sarakin:
--- Quote from: lisac on December 18, 2011, 12:05:08 pm ---In the very moment we started working on 2238, most of the team was motivated AND had enough time to make a framework for the open beta.
--- End quote ---
^This.
You need fresh blood that would be as motivated and time-free as you were back then. I understand that the current development pace isnt an issue for you, but Im sure there are lots of tedious and boring things to make which can be rather assigned to someone new. Its a win/win situation, you get unburdened and the new guy gains some experience with the development.
Solar:
Deliver such a magic person (who won't leave a few weeks in) and you have a deal! :)
Wichura:
To be precise - content is needed, not [DEV]s swarm. Point is, you need maps, quests, dialogues and so on, not yet another one-week-stand yahoos to get "Developer" status below the nick. That's why it doesn't really matter who did this or that, as long as it can be used and/or implemented.
And this leads to various contests, to get fancy files, not shmancy people. It's cruel, but works.
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