15.08.2009 - 23.06.2013
"Wasteland is harsh"
December 23, 2024, 01:39:29 am
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Suggestions
|
Melee/Unarmed vs Ranged DnD-like
Pages:
1
[
2
]
Author
Topic: Melee/Unarmed vs Ranged DnD-like (Read 1926 times)
Ulrek
Re: Melee/Unarmed vs Ranged DnD-like
«
Reply #15 on:
August 06, 2011, 12:43:20 am »
Making 2handed weapon users unable to shoot a person at 1 hex with a special HtH disarming perk seems reasonable, but it's make P90c's the best 1 hexers again, since they're the only people who could survive 1 HtH guy attacking, but they'd lack alot of range.
Also, If an attack is attempted against a person with the AoO perk at one hex, then they get a free automatic attack attempt against the attacker.
Sounds perfectly reasonable, I really don't see why you cant tackle a minigunner or grab the rifle away from a sniper, if you attack first before then can shoot, and really, it's better then OP crits that instantly break every bone in your body.
-Ulrek-
Logged
snailbeast
Re: Melee/Unarmed vs Ranged DnD-like
«
Reply #16 on:
August 07, 2011, 06:13:39 pm »
Isn`t it better to implement some kind of unarming unarmed attack?
Logged
Johnnybravo
Hey there!
Re: Melee/Unarmed vs Ranged DnD-like
«
Reply #17 on:
August 07, 2011, 07:23:52 pm »
Like .... aiming for arms?
The stuff is there already.
Logged
"What is this, I don't even"
"This is your forum."
snailbeast
Re: Melee/Unarmed vs Ranged DnD-like
«
Reply #18 on:
August 07, 2011, 07:32:58 pm »
no. Aiming for weapons/ some unarmed attack with additional chance of weapondrop, not a critical chance.
Logged
Pages:
1
[
2
]
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Suggestions
|
Melee/Unarmed vs Ranged DnD-like