Author Topic: 3d Brahmin  (Read 15554 times)

Offline Haraldx

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Re: 3d Brahmin
« Reply #30 on: September 10, 2011, 09:45:30 am »
You are right, Luther, it isn't in-game, it's just a photoshopped picture. But seriously, the furry one really looks good!
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Offline LagMaster

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Re: 3d Brahmin
« Reply #31 on: September 10, 2011, 09:59:20 am »
that 3D brahmin with new texture looks way to good to be 3D, it is like it is...2D
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Offline Lexx

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Re: 3d Brahmin
« Reply #32 on: September 10, 2011, 11:34:59 am »
I'll guess we should try to add that grain effect with shaders and not adding it over the texture itself. Else editing the texture later (if it will be required at some point) will become much harder.

Re: 3d Brahmin
« Reply #33 on: September 10, 2011, 12:39:36 pm »
I'll guess we should try to add that grain effect with shaders and not adding it over the texture itself. Else editing the texture later (if it will be required at some point) will become much harder.

Great idea if possible. Also on textures it have to be done carefully to keep some details on top. If not shader, i suggest to keep two textures for each model in repository, one original and one noised.

(furry one isn't photoshoped, but rendered in 3d software - i still can't find my fo2 cd to check ingame :( )

anyone tested it ingame ?
« Last Edit: September 10, 2011, 12:46:57 pm by baaelSiljan »
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http://rudo-brody.pl/uploads/2011-12-24_0012.png
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Re: 3d Brahmin
« Reply #34 on: November 27, 2011, 09:47:30 pm »
Rigged and added a simple animation. Thanks again for the german trapper, WhiteTiger! Keep on doing the good work!

http://hotfile.com/dl/136148521/30996f0/brahmin.blend.html


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Offline Alexandrite

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Re: 3d Brahmin
« Reply #35 on: November 28, 2011, 04:48:41 am »
You might need to add very little detail to the tail and belly of the Brahmin, you know... to make it look a bit more... cowish.... :P

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Offline Graf

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Re: 3d Brahmin
« Reply #36 on: November 28, 2011, 04:30:38 pm »
Our aim is to recreate the original models as much as possible, and not to make creatures look like their real-life prototypes. So far, brahmin looks flawless, and it barely needs any changes.

P.S. Great work on the animation, Lizard.