Other > Suggestions

Melee/Unarmed vs Ranged DnD-like

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RavenousRat:
No I want to make melee characters play thier role in fight, melee shouldn't kill ranged 1v1, but group of pure ranged vs ranged+some melee should have problems, the only problem that players are dying in seconds and melee characters simply won't run to ranged anyway.

Grommok:
However it was a good idea. Maybe by adding an ally system the idea would be added.

jonny rust:
I always charge with my melee character, its in his nature, and, occasionally I win against ranged players in current system.

Grommok:
Its a very rare thing. I wont only one time that way: when the opponent runs out of ammos.

Johnnybravo:
First for all, melee coupled with thrown don't require that much skill to be devoted in it. Additionaly melee are going to get some good perks helping them with survival.

I despise idea of melee ever getting chance to succeed in current usage - everyone just get spiked knuckles and start killing. No armor, no ammo, no gun.
Surely the fact you lose equipment on death makes charging with it much less popular, so this is the place where melee needs as much help as possible, and not by making it competetive without risking anything.

If some random melee in BA with megapowerfist charges guy in leather jacket and 10mm pistol, melee deserves the best chances to win. As well as guy with BA and avenger don't deserve to die to some bluesuit with spiked knuckles.
Problem is to make melee wear gear.

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