Other > Suggestions
Melee/Unarmed vs Ranged DnD-like
jonny rust:
--- Quote from: Johnnybravo on August 03, 2011, 12:01:22 AM ---First for all, melee coupled with thrown don't require that much skill to be devoted in it. Additionaly melee are going to get some good perks helping them with survival.
I despise idea of melee ever getting chance to succeed in current usage - everyone just get spiked knuckles and start killing. No armor, no ammo, no gun.
Surely the fact you lose equipment on death makes charging with it much less popular, so this is the place where melee needs as much help as possible, and not by making it competetive without risking anything.
If some random melee in BA with megapowerfist charges guy in leather jacket and 10mm pistol, melee deserves the best chances to win. As well as guy with BA and avenger don't deserve to die to some bluesuit with spiked knuckles.
Problem is to make melee wear gear.
--- End quote ---
I agree that melee should never get overpowered and the risk is why I like to play melee, but what additional war gear do melee fighters need? Super power fist, or ripper isn't already a good enough loss for a killed melee fighter? Melee fighters can already use the same armor as an any one else.
Johnnybravo:
WTF? Point is not what they can, point is what they should have. Not sure if you understood that.
jonny rust:
woops, I read 'war gear' :P
I wear exactly what I wear with any other kinds of fighting character, it just depends on what I am doing. However since melee chars aren't as likely to win against ranged players you won't catch me taking the same kinds of risks as frequently with my melee character and so I won't be wearing the nice stuff as much. If the scales were balanced more in my melee characters favor then I would risk the good stuff with him more often.
OskaRus:
I see one serious problem in current system. Imagine situation: You standing amongst allies some of them of course not tagged green because thats fuckingly uncomfortable feature. One of them close to you shots or runs and you strike them of oportunity?
This might be solved by some switch turning oportunity attacs of and on which must be hotkeyed to be usable in the heat of battle.
Otherwise if properly tuned out this mechanism might be quiet fun and can give valid battle role for meele chargers.
Johnnybravo:
It's DnD not Special, simply enough to let it go.
HtH evade/In your face/etc. will give them chance, not something pulled out of completly different ruleset.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version