Other > Suggestions

Melee/Unarmed vs Ranged DnD-like

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RavenousRat:
It mostly will suit TB combat, I don't know if it'll work well in RT.

If you are unarmed or have knuckles/power fist or any melee weapon in your main slot and has X% unarmed or melee skill, you'll be able to do Attack of opportunity.
With ~100% (for example) unarmed or melee skill you'll do those attacks in the torso. You can do only 1 attack of opportunity between your turns in TB or 1 AoP per X seconds.
With ~120% randomly between legs and hands. You can do 2 AoP in TB and faster in RT.
With ~140% in the head. 3 AoP, etc.
With ~150% in the eyes. 4 AoP, etc.
AoPs won't consume any action points, they will have animation in TB, don't know what about RT.

Attacks of opportunity done when:
You're facing your opponent in your field of attack (mostly 1 hex, but spears and sledgehammers have 2 hexes) and this opponent:
1. Moves.
2. Attacks with ranged weapon.
AoP done before he moves/attacks.
Facing of your victim doesn't matter, only you need to face him.
This way, if someone will try to run away from you, you'll have a chance to stop him.
If a a guy with minigun will try to burst you or sniper will shoot you in point blank, you'll have a chance to KD/KO him before that if you're facing him.

If gameplay will be changed and players will die a bit.. slower than now, then TB fights would look like fights in Heroes3 where melee characters making ranged characters to not shoot or run away from them.

Grommok:
Basically a counter-attack. I like that idea. However the chance shouldnt be too high, and spears-slegdehammers should be from 1 hex too. This will give meele that small boost that he really needs.
Just one question: those Attacks of Opportunity will be again ranged only, or versus meele attackers too?
It would make sense that it goes also in meele, however that way you should confront the meele weapons/unarmed of your opponent against your, and the result will be your chance of making it.

RavenousRat:
Actually this idea won't work, because game won't recognize enemy from ally. And you'll:
1) Attack random people in guarded towns who just ran near you.
2) Attack your allies who shoot and you were near them.
So this thread can be junked, sorry. ;p

jonny rust:
If it resulted only when someone actually shoots you from the appropriate distance it could possibly still work, in retaliation, like Grommok said.

Johnnybravo:
So you want to collect 3 junks and PvP like a boss?
There already ARE some planned perks helping meleé.

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