PvP:
- Mercs (you kill the merc leader, mercs vanish/die)
- For BGs, it's much closer to the last session of 2238, as hexing won't kill a tank in 2-3 bursts, but maybe a non-tank in 1-2.
- For Snipers, you have the gauss pistol and rifle, decent snipers probably won't be able to carry PA/APA. (Haven't tested.)
- Energy weapons have pulse rifle, I heard that it's effective against PA.
- Grenades suck.
- TC.
PvE:
- There are some new encounters, such as zombie hunters, where you'll find some humans with assault rifles fighting zombies.
a. Australian Patrol (Enclave patrol)
- Modified Encounter names.
- Slaves
- Bounty Hunters appear if you are a child killer.
Locations:
Broome: The starter town and imo the best map.
N.R.A.: Copy of NCR but it's a custom map.
Other bland maps such as Parkes, Broken Hills (custom) and Perth
Then there are the reused maps such as New Reno, Navarro, Primal Tribe, Den, Redding (Emu Plains), Gecko (Ashford), San Fransisco (Hobart), etc.
WIP Locations: Sydney and Atoll.
Crafting:
- No professions required. (Except for architect.)
- Build towns, bases, vaults, etc. (Some require the architect profession.)
- All the weapons except vindicator, turbo plasma rifle, etc.
Factions:
- Ranks
- Cave 2, trading post and vaults have faction terminals which allow you to build a faction with.