It doesn't matter if it is big gang x or gang y, it is just unfair that gang x can have a "reward" (for what?) for just staying a bit longer on here than gang that arrived 2 months later. Where to draw the line? You're making yourself more important than you are. Sure it's cool that your gang has a long history on this server, but so what? This is not a reason to "reward" anything. It may be surprising for you, but even if you "leave" because of the lack of "rewards" for you, the world keeps on turning, you know.
1) Well, first i have to say something about you personaly, surf. You should change your nick into new one: "Surf The Everytime Objector," because you disagree or at least you have some point against every idea posted here. No offense, but this is fact.
2) I think that we know famous gang names, that were playing atleast for 2 eras.
3) If you dont know, surf, there are gang their members created many themes, graphics, comix, movies about Fonline 2238 content.. They already started their own roleplay project in 2238, it fails, because lack of fonline possobilities, enemy swarm and no help from developers.
But time is changins. We are waiting one year for wipe. Next era, with current logic, would be longer than this one (2 years?). This is last time, that devs could reward their most longer playing players and gangs by some kind of cooperation. On Requiem, there is a very close cooperation among players and devs. I just dont know, why developers dont want to develop other part of fonline, other than 3D graphics and faction scenarios.
4) Surf, i seriously think that something wrong is with you. I remember your "roleplay project" if NCR army: You dreamed your own gang with kind of roleplay element (but seriously, without any concrete idea what to do), you implement special NCR military base. After that, you tried to gather players on NCR. You forgot that every players, who wants (knows, hot to play,..)to PvP are already in gangs.. so it ends by fiasko..
On other side, here are existing gangs with players playing togheter sometimes more than 2 years, with desire to continue playing, to play some roleplay. They already tried it severeal times, but it fails mostly because rolepleying town in town that could be attacked every time with no penalty for attackers is impossible.
So here is a conflict.. your idea fails, because you did not socialized with other players to hold your idea alive, our ideas survives for months maybe years only in our heads, because we dont have so many influence to devs like you have.
5) No reason refuse of replacing "empty graffiti" by graffiti created by gangs, this refuse is pathetic, Surf.
6) Surf, be constructive now, and tell me, what ideas of support for (long) existing gangs you suggest? Dont you think that hold as many players, but even gangs (gang as an a society), in game and online is good idea?
7) My suggestion was not about reward for me, Surf, but for you. Reward (in any form) for players and gangs => more players would stay => more god power you will have!