Other > Suggestions
Bonus XP
Jotisz:
Still since we can have tons of chars what would stop the players to use his new lvl 1 char to kill his friends characters and their alts safely. Lets say that each char gives 200xp and the player's friends have 3 chars each now he has lets say 10 friend in the game thats 6000 xp a day for doing nothing and losing nothing...
Also they could fast relog or dual log to speed this process up (not a nice thing)
Reginmund:
--- Quote from: Senrain on July 23, 2011, 10:51:16 AM ---It would only work if you killed every single hostile critter and ended combat without exiting the map, therefore that exploit wouldn't work for No.1
No. 3 would in no way make newbies safer, they would still be killed for lulz.
--- End quote ---
for no.1 fair point but suppose it were the smallest cave with 2 deathclaw and i kept wounding them such that i could finish them both off later without exiting. what sort of check will prevent me from getting the bonus then? they have to be at max hp to begin with? but then how ill you control that?
as for no.3
--- Quote from: Jotisz on July 23, 2011, 11:11:51 AM ---Still since we can have tons of chars what would stop the players to use his new lvl 1 char to kill his friends characters and their alts safely. Lets say that each char gives 200xp and the player's friends have 3 chars each now he has lets say 10 friend in the game thats 6000 xp a day for doing nothing and losing nothing...
Also they could fast relog or dual log to speed this process up (not a nice thing)
--- End quote ---
This is more or less what i was thinking but didnt bother to write down.
runboy93:
I still wait for that legendary "Team XP system" to game.
Bonus XP would be great for new players, but old players already know how to lvl up effective and they got lvl 21 in no time.
And then offtopic.
And whats difference to lvl up, even enemies got anticrit perks and stronger?
Players always find way to beat them anyway.. you just make new players playtime more harsh.
Max lvl to 24 or 27, but still keep HPs stable and everyone like.
Senocular:
We rather need system that splits xp between everyone who injured the mob. Now it's only that last shot that matters.
spears:
I dislike number 1 because it promotes leveling against lots of crappy critters rather than fighting bigger stuff. It already makes more sense to go blast mutated moles all the way up to lvl 21 rather than ever hunting deathclaws for xp.
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