Other > Suggestions

Bonus XP

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jonny rust:

--- Quote from: Senocular on July 23, 2011, 04:35:23 PM ---We rather need system that splits xp between everyone who injured the mob. Now it's only that last shot that matters.

--- End quote ---

This would be a huge step in the right direction, especially for rookies working together to take town high XP targets, not to mention it would actually deter abuse; Your level 21 friend could not weaken a deathclaw just for you tow get in that one final hit granting you 1000 xp.

XP gained should reflect respective damage dealt to a target and gained only once it has been killed.

As for the original suggestion, I think there is too much room for abuse for all the reasons above... 

HertogJan:

--- Quote from: jonny rust on July 25, 2011, 05:34:41 AM ---XP gained should reflect respective damage dealt to a target and gained only once it has been killed.

--- End quote ---

In my opinion xp should only be given if the target is killed by a player.
Right now if someone runs to me in a npc vs. npc encounter 1 hit is enough for them to turn back and attack someone else.
It also should only be given to players who are on the map at the moment the critter died.

LagMaster:
first, giving xp for killing players is the whorst ideeas i ever heard, it will make noobs like a faction i know kill with a reason, not only for the lulz of it and have a reason for not be the moast ridiculizied faction

runboy93:

--- Quote from: LagMaster on July 25, 2011, 07:35:23 PM ---first, giving xp for killing players is the whorst ideeas i ever heard, it will make noobs like a faction i know kill with a reason, not only for the lulz of it and have a reason for not be the moast ridiculizied faction

--- End quote ---
Yup. I totally agree with you LagMaster.
If 2238 is like that then NCR is like WW2 :D

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