Other > Suggestions

Bonus XP

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Senrain:
Bonus XP Suggestion #1: Lets say you're fighting npcs and manage to kill everything without taking a hit. I think there should be bonus XP for managing to do this. A 10% bonus if you killed everything in turn-based without losing a HP, and 20% for killing everything in real-time. (Real-time is usually more difficult, but the bonuses could remain the same for both!)

Bonus XP Suggestion #2: Lets say you successfully detect an encounter with a player in it, I think you should be given a small amount of bonus xp for each player detected, and a large amount of xp for detecting a car! Of course detecting the same player again on the same in-game day shouldn't give you bonus xp for repeat encounters. (There could be a cooldown for cars but that might be overkill)

Bonus XP Suggestion #3: Experience for killing a player! This would depend on what the other player's level is. If they are much lower than you - you'd get very little, or even no xp for killing them, however a player close to or equal to your level you would get a nice amount of xp for killing them. Killing the same person again on the same in-game day however would net you a 'You feel no glory in killing this person' message or something like that, also killing someone in the same faction would net you a similar message, such as 'You feel no glory in murdering your comrade'.

Having people get no xp for killing people level 10 and below would prevent people creating alts for a single character to kill over and over again, also kills on people a higher level than you would just be counted as a 'same level' kill to prevent exploitation.

PS: Sorry for posting so many suggestions so rapidly, i've been bursting with ideas recently.

Reginmund:
for no.1, isnt there something similar in fo1/2?? anyway what is stopping me from finding deathclaws in caves and running in and out of them to get 10% more exp of each, bonus 100exp for each one i kill.

for no.3, it just seems it might make leveling an alt a little bit safer for the first two levels or so.

Senrain:
It would only work if you killed every single hostile critter and ended combat without exiting the map, therefore that exploit wouldn't work for No.1

No. 3 would in no way make newbies safer, they would still be killed for lulz.

Jotisz:
About number 2 I could park my car and tell where I parked it to friend he would look for it and could find it. Same with finding players I can stop in encounter and let my pals find me.

About number 3 it was brought up before its the same as getting xp by stealing from players what would stop player x to leave his faction let player y to kill him till he is lvl 21 then join back to the faction... nothing.

Senrain:
If the player is willing to just kill him once every in-game day for a moderate amount of XP then it would be slower than normal levelling, also cars are actually pretty difficult to avoid and i'm not talking huge xp bonuses.

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