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Author Topic: Melee/Unarmed vs Ranged DnD-like  (Read 1779 times)

Re: Melee/Unarmed vs Ranged DnD-like
« Reply #15 on: August 06, 2011, 12:43:20 am »

Making 2handed weapon users unable to shoot a person at 1 hex with a special HtH disarming perk seems reasonable, but it's make P90c's the best 1 hexers again, since they're the only people who could survive 1 HtH guy attacking, but they'd lack alot of range.

Also, If an attack is attempted against a person with the AoO perk at one hex, then they get a free automatic attack attempt against the attacker.

Sounds perfectly reasonable, I really don't see why you cant tackle a minigunner or grab the rifle away from a sniper, if you attack first before then can shoot, and really, it's better then OP crits that instantly break every bone in your body.

-Ulrek-
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Re: Melee/Unarmed vs Ranged DnD-like
« Reply #16 on: August 07, 2011, 06:13:39 pm »

Isn`t it better to implement some kind of unarming unarmed attack?
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Johnnybravo

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Re: Melee/Unarmed vs Ranged DnD-like
« Reply #17 on: August 07, 2011, 07:23:52 pm »

Like .... aiming for arms?

The stuff is there already.
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Re: Melee/Unarmed vs Ranged DnD-like
« Reply #18 on: August 07, 2011, 07:32:58 pm »

no. Aiming for weapons/ some unarmed attack with additional chance of weapondrop, not a critical chance.
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