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Author Topic: Defense against thieving and point-blank bursters in guarded towns.  (Read 5385 times)

Senrain

  • The strong devour the weak.
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I used the search function and found no topics suggesting this, forgive me if I didn't look hard enough.

Stealing
 Now i'm not another whiner that going to cry that someone stole from me, i'm simply suggesting making thieving a bit more balanced and make a bigger penalty for getting caught stealing.

 Lets say someone steals from you or someone tries to steal from you and you get the 'player has stolen (Or failed to steal) something from you!' message, the victim would have 5 in-game minutes to go talk to a guard.

 The guard would say something like, "I'll be sure to report this to my superiors" or something like that to confirm that you successfully reported the thief, that player would get tagged as a thief and the guards would watch that person more closely, (Higher chance of being caught by a guard.). Though the thief tag would go away after about a week or two of in-game time, getting reported again would reset the timer.

 So, lets say the thief is reported by 3 different people , well the guard would be convinced that the person is trouble and go kill them with a significant penalty to their reputation in that town, some Merchants even requiring that said player has to pass a higher charisma check in order to speak to them as long as they have the thief tag. (5 CH instead of the usual 3.)

Of course, if the thief is accepted in town it would take 4 reports against that person, liked and they would need 5, if the person is idolized the guards would just ignore all reports made by people with less than liked rep. If the person isn't protected the guard would just say something like, "Him? Shoot him for all I care." indicating that they aren't protected and the player can kill the person if they please.

Now this won't COMPLETELY prevent thieving, just make it harder if they're caught. Good thieves should have the common sense to make sure there are no guards nearby, and have a high enough skill to not get caught, course this shouldn't be implemented in unguarded towns.

Point-blank bursters

Some dude runs up to you. (Great another thief you think.) Then he pulls out a SMG/Minigun and blows you to bits before you can react. Now I think this a bit silly that people can do this with little penalty

I suggest adding a Assault tag to players who attack people in town, that lasts a few in-game weeks. With this tags guards will demand that the player holster their weapons in ALL parts of town, such as the Bazaar in NCR and give them a few seconds to put their weapon away, if they move too many hexes with a weapon out, take too long to holster, or take out their weapon again they will be shot by the guards.

Feel free to add ideas onto or shoot down my ideas, trolls are welcomed, because they amuse me.
« Last Edit: July 15, 2011, 07:48:07 pm by Senrain »
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jonny rust

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #1 on: July 15, 2011, 07:59:58 pm »

Point-blank bursters

Some dude runs up to you. (Great another thief you think.) Then he pulls out a SMG/Minigun and blows you to bits before you can react. Now I think this a bit silly that people can do this with little penalty

I suggest adding a Assault tag to players who attack people in town, that lasts a few in-game weeks. With this tags guards will demand that the player holster their weapons in ALL parts of town, such as the Bazaar in NCR and give them a few seconds to put their weapon away, if they move too many hexes with a weapon out, take too long to holster, or take out their weapon again they will be shot by the guards.

I dont think this punishment is at all severe enough as it only takes a second to unholster a gun and burst someone, the guards would never react in time and as it's a suicide mission anyway it would make no difference to the burster.

The only way to prevent constant repeat attacks is either to ban the burster from that town for a few in game weeks or have him wake up in the town jail where he can stay for a few weeks.

As I have said before, a town that calls itself protected yet repeatedly lets in known 'murderers' is not a protected town at all, not to mention this is probably one of the worst exploited loopholes in the game.
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Senrain

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #2 on: July 15, 2011, 08:11:25 pm »

The guards would shoot the person as the instant they pull their weapon and iff they move more than a few hexes with it out. It may not be perfect but it will definitely slow them down.

Being kicked out of town for a few in-game weeks may be a better idea, said player being shot down if they enter town before their banishment is up, though maybe a separate 'Murderer' tag should be added if they manage to kill the victim, being shot if they walk into town again.

Should the Thief, Assault, and Murderer tags be viewable as Karma perks? Kind of like childkiller except temporary.
« Last Edit: July 15, 2011, 08:23:31 pm by Senrain »
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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #3 on: July 15, 2011, 08:18:04 pm »

Oh no, don't force me to create alts with 10 PE, 10 AG, one hander trait and SG tagged with names:
PointBlankBurster1
PointBlankBurster2
PointBlankBurster3
PointBlankBurster4
PointBlankBurster5
Only because I'll have problems after bursting people in NCR and will have to relog after each burst.
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jonny rust

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #4 on: July 15, 2011, 08:21:55 pm »

Oh no, don't force me to create alts with 10 PE, 10 AG, one hander trait and SG tagged with names:
PointBlankBurster1
PointBlankBurster2
PointBlankBurster3
PointBlankBurster4
PointBlankBurster5
Only because I'll have problems after bursting people in NCR and will have to relog after each burst.

at least its another ten minutes we don't have to live with your burster
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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #5 on: July 15, 2011, 08:22:27 pm »

at least its another ten minutes we don't have to live with your burster
I'll fast relog. ;p
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jonny rust

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #6 on: July 15, 2011, 08:24:05 pm »

I'll fast relog. ;p

and when your char gets banned you wont have to worry about his town ban at all
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Senrain

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #7 on: July 15, 2011, 08:24:37 pm »

I am aware that people can just create alts for the purpose of evading the penalty and grief more, though I guess anyone who is willing to go through that much trouble to grief players seriously needs some help, and maybe a hug.
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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #8 on: July 15, 2011, 08:24:44 pm »

dont u see main problem ? robber x - rob robber y and robber z, and y and z rob q w and e r .
robber here is killer, political crime person, simple thief, simple wastelander and etc.
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jonny rust

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #9 on: July 15, 2011, 08:26:04 pm »

dont u see main problem ? robber x - rob robber y and robber z, and y and z rob q w and e r .
robber here is killer, political crime person, simple thief, simple wastelander and etc.

huh?
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Senrain

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #10 on: July 15, 2011, 08:27:02 pm »

dont u see main problem ? robber x - rob robber y and robber z, and y and z rob q w and e r .
robber here is killer, political crime person, simple thief, simple wastelander and etc.

I'm not sure I follow what you're saying.

Elaborate?
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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #11 on: July 15, 2011, 08:31:40 pm »

and when your char gets banned you wont have to worry about his town ban at all
Oh, noone would know, if only they will see that ingame by standing in imba GM sneak and watching strange low HP bluesuiters bursting the same person again and again, so I'll have to create characters with names like PointBlankBurster, NotPointBlankBuster, AnotherGuy, NotThatGuyWhoJustBursted, etc. so they will never know it's me!!1 Oh and avoiding ban is easy, there're multiloggers I know who're playing Fallout Tactics in TB, so this suggestion won't work.
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Senrain

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #12 on: July 15, 2011, 08:37:16 pm »

They can track and ban your IP, and I doubt you're going to dedicate your entire existence to ban evading and continuing to grief players. If you are... then friend, I pity you.
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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #13 on: July 15, 2011, 08:55:28 pm »

They can track and ban your IP, and I doubt you're going to dedicate your entire existence to ban evading and continuing to grief players. If you are... then friend, I pity you.
Proxy.

Used it only once for test, because my actions in game doesn't require multiloging so I don't need it.


Edit:
Anyway punishing characters for suicidal actions with jailing/killing on sight/something else for X minutes/hours/days is just nonsense, it's like gathering cooldown or 10 minute relog time, about which noone cares, because everything avoidable and everyone, who don't have spare 10 (well, 3) minutes to wait, avoiding it.
« Last Edit: July 15, 2011, 09:02:54 pm by RavenousRat »
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Senrain

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Re: Defense against thieving and point-blank bursters in guarded towns.
« Reply #14 on: July 15, 2011, 09:07:54 pm »

This is to prevent trolls from killing people in a town with little to no consequence, it won't affect normal, rule abiding players. People like you who are bent on harassing people and multi-logging in order to grief are the people we want a limit put on. The gathering cooldown is to prevent mass resource-gathering and the 10-minute relog timer is to prevent people from using exploits such as running into a town to scout it, then quickly relogging onto a high level char and killing everyone.
« Last Edit: July 15, 2011, 09:10:50 pm by Senrain »
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