I used the search function and found no topics suggesting this, forgive me if I didn't look hard enough.
Stealing
Now i'm not another whiner that going to cry that someone stole from me, i'm simply suggesting making thieving a bit more balanced and make a bigger penalty for getting caught stealing.
Lets say someone steals from you or someone tries to steal from you and you get the 'player has stolen (Or failed to steal) something from you!' message, the victim would have 5 in-game minutes to go talk to a guard.
The guard would say something like, "I'll be sure to report this to my superiors" or something like that to confirm that you successfully reported the thief, that player would get tagged as a thief and the guards would watch that person more closely, (Higher chance of being caught by a guard.). Though the thief tag would go away after about a week or two of in-game time, getting reported again would reset the timer.
So, lets say the thief is reported by 3 different people , well the guard would be convinced that the person is trouble and go kill them with a significant penalty to their reputation in that town, some Merchants even requiring that said player has to pass a higher charisma check in order to speak to them as long as they have the thief tag. (5 CH instead of the usual 3.)
Of course, if the thief is accepted in town it would take 4 reports against that person, liked and they would need 5, if the person is idolized the guards would just ignore all reports made by people with less than liked rep. If the person isn't protected the guard would just say something like, "Him? Shoot him for all I care." indicating that they aren't protected and the player can kill the person if they please.
Now this won't COMPLETELY prevent thieving, just make it harder if they're caught. Good thieves should have the common sense to make sure there are no guards nearby, and have a high enough skill to not get caught, course this shouldn't be implemented in unguarded towns.
Point-blank bursters
Some dude runs up to you. (Great another thief you think.) Then he pulls out a SMG/Minigun and blows you to bits before you can react. Now I think this a bit silly that people can do this with little penalty
I suggest adding a Assault tag to players who attack people in town, that lasts a few in-game weeks. With this tags guards will demand that the player holster their weapons in ALL parts of town, such as the Bazaar in NCR and give them a few seconds to put their weapon away, if they move too many hexes with a weapon out, take too long to holster, or take out their weapon again they will be shot by the guards.
Feel free to add ideas onto or shoot down my ideas, trolls are welcomed, because they amuse me.