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Author Topic: Dog tag from dead player  (Read 2228 times)

Sarakin

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Re: Dog tag from dead player
« Reply #15 on: July 12, 2011, 12:32:33 pm »

Its really easy to get killed in a fight, I wouldnt consider anyone killing as a trophy. Maybe back in the days, in the age of psycho bgers, it would mean something. Also, lvl 21 requirement can be attained in a day nowadays.

I dont see a reason to implement this, yet.
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Lordus

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Re: Dog tag from dead player
« Reply #16 on: July 12, 2011, 12:48:18 pm »

If i understand you correctly, there are two different aproaches to dog tags.

 In my view, dog tag is kind if reward item you can get from PvP actions (TC, New Reno, future possible domination mode,..). Its purpose is not directly related to original holder of dog tag (because he would not have dog tag in his inventory until he would die), but it is related to enemy player that could loot that dog tag from death corpse inventory and collect those.

 Motivation is simple... collect as many from enemy, as you can, collect from as many enemies player sog tags, as you can. It supercedes missing statistics (kill/death ratio,...) by in game quasi realistic feature. It could enrich Fonline about new trade element, if you want to create collection of every known real player enemies (forget about boring New Vegas boring caravan cards trading..).

 Your idea (Wipe) is that dog tag is kind of reward in NPC factions, if you loose it you could obtain it again (by overcome some obstacle => nobody will wear it), in general (as you wrote it), it is kind of useless crap item after all.
 
 Well, i hope idea with more player vs. player elements would be implemented.

 P.S.:
 LvL 21 condition i suggested is to dont abuse this feature to kill every bluesuit you will meet.

 It is "easy" (i remember that for some gangs in was not so easy) to kill someone, but it is not easy to loot dog tag and collect them from enemies. And of course, if you have many dog tags from one player, it means = shame for that player and possibility to trade them among other players.

 Reason is to try new feature, that could work or not. As scypior wrote, it is very simple to be scripted.
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Graf

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Re: Dog tag from dead player
« Reply #17 on: July 12, 2011, 12:49:01 pm »

Nice idea, but I would personally prefer to change the dogtags to the bodyparts (not just ears, like it was said by someone else, but other parts, like ones, that we have here) and make it random or depending on some skill (e.g. outdoorsman).
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jonny rust

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Re: Dog tag from dead player
« Reply #18 on: July 12, 2011, 05:50:34 pm »

Nice idea, but I would personally prefer to change the dogtags to the bodyparts (not just ears, like it was said by someone else, but other parts, like ones, that we have here) and make it random or depending on some skill (e.g. outdoorsman).

Those are great! didn't we used to have fingers as well, from the bounty hunter days?

I think ears should be attainable by anyone with a knife.

Gold teeth could be a great prize for an unarmed fighter. "critical hit to the face! you got a gold tooth, ding ding ding!"

Brains would need to be removed by doctors perhaps? but the only purpose for a brain is putting it inside a robot... or a frankenstein monster... or a ghoul?

It would be really cool to take an eye off someone who has a retinal scanner at their base (I think those have been suggested to enhance the locksmith profession) and likewise, a finger for a print scanner.
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Fizzle

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Re: Dog tag from dead player
« Reply #19 on: July 13, 2011, 07:02:51 am »

I dont see reason why event scenarios kills should be more valuable than fights during TC or in New Reno. Dont make half solutions only.

 Lvl 21 requirement (powerbuild only) is good enough, dogtags from same players should be stackable, of course.

 Look at current situation of game, there is not many reasons to play it (PvP player perspective) after one year without wipe. Collecting dogtags from enemy players should be one reason.

I have an idea for a pvp thing-

Faction Battle Ground/ Team Battle Ground.

Say its some random area or there could be multiple like for example Vault City and Gecko.
It would Be a battle field where some people would fight for Gecko's side or Vault City's side. Who ever wins gets points to save up for gear or other valuable items for in the battle field and or outside the battle field. Friendly fire would be off so there would be no sore looser killing team mates. (unless you wanted to have it on) There could be multiple game modes to like Capture the Flag, Sabatoge the enemy base, Team Death Match. Also there could be like king of the hill and other Free for all matches.

-- This would boost PVP game a lot.
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Bartosz

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Re: Dog tag from dead player
« Reply #20 on: July 13, 2011, 08:03:58 am »

I have an idea for a pvp thing-

Faction Battle Ground/ Team Battle Ground.

Say its some random area or there could be multiple like for example Vault City and Gecko.
It would Be a battle field where some people would fight for Gecko's side or Vault City's side. Who ever wins gets points to save up for gear or other valuable items for in the battle field and or outside the battle field. Friendly fire would be off so there would be no sore looser killing team mates. (unless you wanted to have it on) There could be multiple game modes to like Capture the Flag, Sabatoge the enemy base, Team Death Match. Also there could be like king of the hill and other Free for all matches.

-- This would boost PVP game a lot.
A little OT, but we've got such idea in the works/are planning to introduce those 'scenarios' as we call them, sooner or later.
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Re: Dog tag from dead player
« Reply #21 on: July 13, 2011, 12:00:24 pm »

I agree with Surf here, adding a useless item as a result of some PvP fight would be pointless, as death is nothing unusual in this game. It would only add to the overall bitching about who's tough and who's not. As long as the only function of having/picking up such item is "being kewl", it's totally pointless.

Linking dogtags to setting a bounty at sheriff was good, but unfortunately it would be abused by alts and no penalty from being killed. Dogtags could be dropped by some NPCs due to a quest (like in FO2), but what more?
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