Other > Suggestions
Steal Animation
Phallus Erectus:
The necessary outcome of stealing from someone is that they do not know that you stole from them. If an animation plays when using the thief skill, the idea that you "stole" anything goes out the window, because it is clear that you were the one to steal from someone. Come on ruskie devs, get to work on fixing this.
--- Quote from: jonny rust on July 12, 2011, 05:34:12 PM ---A, if you fail to steal there should be an animation, perhaps only visible to the player who caught you. it makes sense that if you are caught stealing it is because the intended victim saw you do it, or noticed in some way and since I cannot feel what my character feels it only feels like i caught you if I see that act.
--- End quote ---
I agree, the text box is not always preferred to update the character on what is happening as there may be a high volume of chatting going on.
--- Quote from: jonny rust on July 12, 2011, 05:34:12 PM ---B, only great thieves are able to stand right in front of you while slipping off your wrist watch, so with less than say 200% steal it should be almost impossible to steal without being behind or at least next to your victim, but not directly in front of.
--- End quote ---
I thought that a thief gets a penalty to stealing when standing in front of the player. The pickpocket perk should remedy this for a thief, but I will not waste one of my perk choices with one that does nothing.
Boon Lived:
I say we keep the stealing animation, as some people trade in towns, it would be easy to steal from them, and they wouldn't know.
You could even have a bomber doing this, and nobody would have a clue.
Lets not give theives more power, shall we?
Phallus Erectus:
Do I really need to mention that when the thief fails, you'll know who tried to steal from you? Honestly, it doesn't help you to know who has stolen from you. They could turn right around and steal from you again and they might be successful again. Still, nothing you can do, so it would be best to lighten the mental trauma of being aware of your loss at the hands of someone who should rightfully have passed by unnoticed. As for bombers, it would be fairly obvious who-dun-it when the guards shoot the guy for slipping up the placement.
It seems many of you think getting rid of the animation gives more power to the thief, but how? When the thief fails, they are known to steal, so we are back where we started with known random assholes trying to filch everyones' goods.
Reginmund:
The main problem is more likely the player than this animation/no animation argument. You will typically see a thief harassing somebody with the animation so even with out it you will just see some random bluesuit continuously running up next to somebody.
Failed steal?
-go steal off npcs in unguarded place to level up for more skillpoints to dump into steal.
Got stolen from?
-did you walk away? no? why didnt you?
-is your perception high? no? deal with it or make alt with 10 pe. perception is high? well sucks to be you.
Johnnybravo:
--- Quote ---, I can have 10 perception and never catch these guys (which is fine, a good thief is a good thief)
--- End quote ---
Yeah obviously guy with perfect perception will not notice somebody stealing metal armor from his inventory...
PvP stealing has been trollfest ever since it has been implemented.
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