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Author Topic: Remove grids inside New Reno  (Read 2984 times)

Crazy

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Re: Remove grids inside New Reno
« Reply #15 on: July 06, 2011, 10:12:57 pm »

I heavily doubt a good PvP player like DocAN would suggest to remove inner grid without merging map. It was implicit the maps would be merged, and everyone but you understood it like that. I thought it was quite obvious.
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Michaelh139

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Re: Remove grids inside New Reno
« Reply #16 on: July 06, 2011, 10:15:54 pm »

I heavily doubt a good PvP player like DocAN would suggest to remove inner grid without merging map. It was implicit the maps would be merged, and everyone but you understood it like that. I thought it was quite obvious.
Rules:

1) Each suggestion needs to be well written and described. It should be as much as detailed as possible - something more than just 'idea'.
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Perteks

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Re: Remove grids inside New Reno
« Reply #17 on: July 06, 2011, 10:18:28 pm »

Rules:

1) Each suggestion needs to be well written and described. It should be as much as detailed as possible - something more than just 'idea'.
There nothing more to describe its cleary and everyone know whats is about it
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Michaelh139

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Re: Remove grids inside New Reno
« Reply #18 on: July 06, 2011, 10:23:04 pm »

There nothing more to describe its cleary and everyone know whats is about it
You just keep saying that...

Anyways, the junk (Spam in topic) needs to be cleared.  Surf?

p.s.  I totally agree with the suggestion now that there is better understanding anyways.  I mean, I practically rephrased it in a more detailed manner in my second post....
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Rascal

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Re: Remove grids inside New Reno
« Reply #19 on: July 07, 2011, 12:16:15 am »

Surf can u explain whats the problem in merging that map ? (its a question, not a sneaky tricky comment :F)

I play with mapper (ofcooz making small projects not big like this) so it would be usefull info for me.
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Senocular

  • The Real Roleplayer
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Re: Remove grids inside New Reno
« Reply #20 on: July 07, 2011, 02:10:03 am »

Surf can u explain whats the problem in merging that map ? (its a question, not a sneaky tricky comment :F)

I play with mapper (ofcooz making small projects not big like this) so it would be usefull info for me.
I don't think Surf is a mapper, he just knows stuff. He's the guy responsible for public relations here, right?
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Lexx

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Re: Remove grids inside New Reno
« Reply #21 on: July 07, 2011, 06:52:36 am »

I've started merging the shit a million years ago, but never finished it because it wasn't needed yet and other stuff was more important anyway.
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Re: Remove grids inside New Reno
« Reply #22 on: July 07, 2011, 09:06:40 am »

Surf can u explain whats the problem in merging that map ? (its a question, not a sneaky tricky comment :F)

I play with mapper (ofcooz making small projects not big like this) so it would be usefull info for me.

New Reno's structure is not rectangular, but something similar to a cross. You'd need to fill up the empty space with additional buildings/ruins/etc.

manero

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Re: Remove grids inside New Reno
« Reply #23 on: July 07, 2011, 09:23:07 am »

He's the guy responsible for public relations here, right?

 ::)

Junktown, SF, NCR, Hub(almost), Redding, Gecko, Broken Hills, Modoc, Klamath, Den was a number of maps in f2/f1 and now its mostly one map so why not New Reno? I hope it will change in near future.

Btw. i got great avatar ;D

Lexx

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Re: Remove grids inside New Reno
« Reply #24 on: July 07, 2011, 10:02:49 am »

You'd need to fill up the empty space with additional buildings/ruins/etc.

There is no real empty space. What you see is how the town is build up-- right after the entrance sign is the center, etc. Same with the Hub, which should be much smaller than it is in the game right now.
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avv

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Re: Remove grids inside New Reno
« Reply #25 on: July 07, 2011, 12:16:49 pm »

This is really wanted feature. New Reno is the most popular pvp town out there and the green grids really hinder the activity. Whether or not we're supposed to fight each other over pointless goals in a no-tc town is another matter but that's what's going on.
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Re: Remove grids inside New Reno
« Reply #26 on: July 07, 2011, 01:18:53 pm »

There is no real empty space. What you see is how the town is build up-- right after the entrance sign is the center, etc. Same with the Hub, which should be much smaller than it is in the game right now.

Depends how you build up the map, if you don't make it rectangular, then scrolling will have to be limited in some parts, making it.. questionable.

DocAN.

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Re: Remove grids inside New Reno
« Reply #27 on: July 07, 2011, 08:51:15 pm »

I've started merging the shit a million years ago, but never finished it because it wasn't needed yet and other stuff was more important anyway.

It is time to move it to the top of the "to do" list.
Forget about The Wipe :P

Seriusly, it would be nice to see this before Wipe which will happen later than sooner.
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Surf

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Re: Remove grids inside New Reno
« Reply #28 on: July 08, 2011, 12:31:16 am »

It is time to move it to the top of the "to do" list.
Forget about The Wipe :P

Seriusly, it would be nice to see this before Wipe which will happen later than sooner.

Such things are way too low on the to-do list.

I don't think Surf is a mapper, he just knows stuff. He's the guy responsible for public relations here, right?




And besides that, I won't touch those maps or waste time with (for me) unnecessary changes, if, then Lexx will do it. But then again, read the first sentence I wrote above. As for information of why it is not an easy, un-tedious work, read Kilgores post. Beside that, it would make Reno appear way smaller, as if it would just consist of this small area one can visit. I don't support this suggestion and bigass maps are a pain in the arse to navigate in. Not everyone plays in some uber high resolution.


« Last Edit: July 08, 2011, 12:34:28 am by Surf »
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Re: Remove grids inside New Reno
« Reply #29 on: July 08, 2011, 12:38:55 am »

@up
-Move it to the top of the "to do" list.
-No, because it's low on the "to do" list.
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