Arroyo:
Shaman - you'll be like Daniel Radcliffe, talking to spirits, being magical and stuff. Then you will kill your opponents with natural poisons made from cactus and other desert plants, or even scorpion tails. Also you can make some rad drugs unavailable to city folks, drugs with lesser drawbacks if you are a tribesman
Hallucination bombs - once an opponent is hit with it he sees some weird things for few real time hours like:
- all people and creatures she/he meets look like him and have his name over their heads
- all people and creatures she/he meets look like deathclaws, some of them talk
- all people and creatures she/he meets look like some random people with random names armors and weapons.
And finding some herbs which are normally hidden for town folks, but still very valuable to them. Think of new drug components.
Clan Warrior - desert fighter, meelee weapons + unarmed with special tribe fighting styles and techniques like super charge while attacking and stuff. Im not really into fighting so lets leave this one
He would fit to be a tracker. Major in special melee and fist combat, minor in guns.
Primitive tribe:
Beast master - as a part of my plan to make every class equal and able to fight other classes somehow, tribesmen will have to have some benefits that other people wont have. Beast masters will be able to tame wild monsters like deathclaws, wolves or even llamas.
I guess they should be unable to wear other armors than leather jacket. Assuming you're born as a beastlord, you gain this perk by "awaking your true nature" by your teacher.
Vault City:
Implanteer - a doctor specialized not in FA but repairing and upgrading your body when broken. He'll be able to make not so many HP drugs but will craft some implants that after use appear as perks and have some benefits and drawbacks.
Awesome! Doctors should have in general more options than only FA and healing limbs. How about plastic surgeons to fix CH?. Artifical limbs?
Battlefield medic - he can FA you, create some stimpaks but he's deadly as well, not just a scientist. He has a Syrigne Rifle, prewar hunting technology used to make deers asleep etc. You can shoot stimpaks at your friends as well as some poisons or neurotoxins at your foes, he creates them himself.
He can use NailGun for that. Also, using defibrillator for restoring minimum HP to the freshly deceased.
Vaul City Guard - fightan, armoran etc, some small crafting abilities for weapons they use like small guns
Special weapons for example?
Diplomat - something connected with future CHA use in the game.
Town control charisma check! Special offers! Hints for hideouts! Introducing ugly friends to teachers! Boosting companion stats!
New Reno:
Pharmacist - able to craft all new kind of jet-like drugs
Peyote cacti, a counterpart for Shaman comes to my mind.
Prostitute - Kamasutra mistress, high CHA and END character, gahtering money on the streets, seducing abilities
Sexual FA, boosting stats being the best drug ever, better prices at certain traders, drawback inducing on foes, boosting Luck.
Redding:
Demolition miner - works at the mine, creates all kind of explosives from grenades and rockets to plastic and dynacord, mines more efficiently
Only with this profession you can mine on richer ore claims in the mines, uses dynamite on rocks, get more money for ore.
Klamath:
Trapper - skinning abilities and generally trophy taking, gathers food and water well, Bear Grylls with a hunting rifle.
Player scalps?
Stats boni on hunting rifle, making traps, Outdoor bonus.
Other:
Ammosmith - creates all kind of crazy ammo
Gunsmiths - create weapons and just some ammo
Slaver - can take slaves etc
I think about boni.
Also: Robotics engineer: Level1: can effectively damage robots, salvage robot parts. Level2: package the fallen robot, converting him into (heavy) item, Level 3:
awaking him from the dead repairing and "enslave" them. Build robots from spare parts, maintaining them with energy cells and radio parts.
Cyborg surgeon: His operations are much more agressive: he doesn't care about quality or well-being, but results are for him what counts, even if it results into death of his
guinea pig patient. Level1: brain surgery on slaves and critters, making them tame/having better stats. Ends by a dead critter after a while. Level2: replacing broken limbs with mechanical ones, improving them (more stats improvement in contrary to common surgeon, but a huge stat drawback after a game month due to repulsion. Can be fixed by a doc, after two successful operations) Level 3: Maintaining cybernetical implantates, averting repulsion on subject with strong drugs, converting slaves to BrainBots.