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Poll

Do you want to be able to drive your car inside city and encounter's ?

Yes, I want
Nope O_o

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Author Topic: Drivable cars in city/encounters  (Read 3757 times)

Grommok

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Re: Drivable cars in city/encounters
« Reply #15 on: June 26, 2011, 03:15:18 pm »

Fun, yeah, but this would mean change the game to support cars. I prefer keeping the game "as it is", like a true fallout, than adjusting it to a thing that not anyone will use. And i'm not a dev!
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Quote from: Grommok
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E' un gran figlio di mignotta!

falloutdude

  • just some canadian guy
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Re: Drivable cars in city/encounters
« Reply #16 on: June 28, 2011, 05:42:24 am »

i would like it if i could drive and fight in my car in encounters but not in city.
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Roaming the waste again.

Grommok

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Re: Drivable cars in city/encounters
« Reply #17 on: June 28, 2011, 12:18:38 pm »

Better. Just rember that one should drive and the other shoot. ;)
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Korusho

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Re: Drivable cars in city/encounters
« Reply #18 on: June 28, 2011, 02:09:02 pm »

Cars as transports to and fro are what they are now, but being able to drive them anywhere bring them into the combat scenario. Plus, I really don't want to get run over.
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Andr3aZ

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Re: Drivable cars in city/encounters
« Reply #19 on: June 28, 2011, 03:19:24 pm »

I think Cars could be fun but i don't think the maps are suited for such quick moving entities.
You enter your car, drive like for 2 seconds and youre at the end of the map. For bigger maps like redding it would be still dumb to get into your car in mainstreet just to drive to the mine. Also it wouldnt make much sense to implement it like the current world is built.
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Re: Drivable cars in city/encounters
« Reply #20 on: June 28, 2011, 04:11:21 pm »

Encounters yes, cities no.

I was thinking about encounters designed for cars, as some motorized raiders encounter the car and pursue it.

And that's how it should work:

The encounter resembles a static map, with the road and static car in the middle, surrounded by static raiders on bikes, basically, as if you were driving on a road, with raiders following you.
The map is drawn to suggest speed, with blurry tiles, with one road.


To imitate movement, particles, like cacti, stones, car wrecks, road cracks, posts, are zooming by in one direction, technically, like projectiles sprites. (NorthEast)


Then, the driver is a part of the car, with Action Points. They can be spent to move the car to the SouthWest, to the escape area, or, to the Raiders in the NorthEast, so his passengers can shoot them.
The car can move those two directions, or, change between three lanes, which consumes APs, too.


Ocassionally, a obstacle warning will appear, demanding the driver to change the lane.


That will depend on his "driver skill" and draw the car' HP if the maneouver was unsuccesful, also, adding AP to the pursuers.


This is more easier solution than developing all these things we saw in Tactics AND it will be original.
« Last Edit: June 28, 2011, 04:14:55 pm by Lizard »
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Andr3aZ

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Re: Drivable cars in city/encounters
« Reply #21 on: June 29, 2011, 09:43:08 am »

This is a nice idea Lizard!

But i think it will be a bit of work to implement, and that means something like that will only make it in the game if our development guys are really into some idea like that.


And yeah, someone might come up with "there never have been bikes or raiders on bikes in fallout! this is not falloutish!"
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Grommok

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Re: Drivable cars in city/encounters
« Reply #22 on: June 29, 2011, 11:21:30 am »

I dont think it's not falloutish. After all Fallout was inspired (apart from Wasteland) by Mad Max, and in Mad Max there was raiders with bikes. Since broken bikes are in the game, this would also give the possibility to add new quest to obtain special vehicles, like bikes with miniguns, or to add the possibility to mod vehicles. Why not? Theorically any vehicle "is not falloutish"
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Andr3aZ

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Re: Drivable cars in city/encounters
« Reply #23 on: June 29, 2011, 11:56:05 am »

bikes with miniguns

Now you're asking for it ;D
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Surf

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Re: Drivable cars in city/encounters
« Reply #24 on: June 29, 2011, 11:59:05 am »


The encounter resembles a static map, with the road and static car in the middle, surrounded by static raiders on bikes, basically, as if you were driving on a road, with raiders following you.
The map is drawn to suggest speed, with blurry tiles, with one road.


This maybe sounds nice on the paper, but will look too artificial and dull in reality. Also, have fun doing hundreds of new tiles just for this small new feauture. It's not worth the effort.
Re: Drivable cars in city/encounters
« Reply #25 on: June 29, 2011, 12:13:02 pm »

no no and no, i dont wanna see NCR flooded with mad drivers... i can imagine how the system would work (and in my theory it would work almost like in tactics) but i wont tell anything, the idea is just a pure crap. sorry.
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Re: Drivable cars in city/encounters
« Reply #26 on: June 29, 2011, 12:25:42 pm »

This is a nice idea Lizard!

But i think it will be a bit of work to implement, and that means something like that will only make it in the game if our development guys are really into some idea like that.

And yeah, someone might come up with "there never have been bikes or raiders on bikes in fallout! this is not falloutish!"

Thanks, Andr3aZ! :)

"Falloutish" is ineed a vague term, because every single person has its personal idea of it, but what is it in the end, it's up to those, who shape and implement it. It could be the developers or community itself, as we see in 3d development.

About work, it's mostly the art, mapping and drawing, but needs some scripting for obstacle appearance. There could be 5 NPCs ouside the visible map in SouthWest, shooting special obstacle ammo after a warning, like a guard yelling to put away the weapon, or else he shoots.

But else, it could be even realised in simple form with current mechanics, just replacing the players and NPC frames with vehicles facing SouthWest (for now, as Tactics frames spun in right direction) and making a map with exit grid in SW.


This maybe sounds nice on the paper, but will look too artificial and dull in reality. Also, have fun doing hundreds of new tiles just for this small new feauture. It's not worth the effort.

I beg to differ. ;D
It's just a small crappy drawn presentation, explaining the idea in general. But what if someone puts more effort in this? Aside from that, that wouldn't be "hundreds of new tiles", because sand with straight road will look blurry enough, in worst case, with appropriate filter.
« Last Edit: June 29, 2011, 12:29:59 pm by Lizard »
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Surf

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Re: Drivable cars in city/encounters
« Reply #27 on: June 29, 2011, 12:30:32 pm »


I beg to differ. ;D
It's just a small crappy drawn presentation, explaining the idea in general. But what if someone puts more effort in this?

Don't get me wrong, for sure it'd be appreciated, but I like to see things done or atleast better thought out before I beg to differ aswell. ;)
Re: Drivable cars in city/encounters
« Reply #28 on: June 29, 2011, 12:38:31 pm »

Good, so be it. I could talk about it the whole bright day, no? ;)
« Last Edit: June 29, 2011, 07:57:01 pm by Graf »
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Lexx

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Re: Drivable cars in city/encounters
« Reply #29 on: June 29, 2011, 01:38:51 pm »

That's like a super annoying minigame. You can't loot the dead and it will always look the same. You can't escape, because it's a linear railroad-trip. That means, under circumstances such an encounter can be the 100% sure death for the character, which in return means you lose everything by default. Not to forget all the technical difficulties that would need to be solved... In this cases, it would be easier to simply take Fallout: Tactics driving system.
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