Other > Suggestions
Voodoo
Andr3aZ:
Meh, i wouldnt wanna enhance luck anyway as it is on 10 always, because luck makes me the wizard of california!
Jokes aside, i don't care much about luck anyway, its either on 1 or 6 in my characters (yes i like a good exploding gun in my face). But +LK is a thing that doesnt make much sense to me from the realistic game view i share with some other hippsters players.
Drugs should always be thought out well and balanced with already existing drugs.
As this drug doesnt change much I rather go the lexx-way and say it's nonsense to get something trivial like +1 LK as it is only 1% crit and some stuff on roll-tables we mostly don't know anything about.
oh and I also thought this suggestion is about voodoo dolls and stuff.
fylhtqrby:
--- Quote from: Andr3aZ on June 27, 2011, 01:51:50 PM ---Drugs should always be thought out well and balanced with already existing drugs.
As this drug doesnt change much I rather go the lexx-way and say it's nonsense to get something trivial like +1 LK as it is only 1% crit
--- End quote ---
I thought 1 point of LK gives at least 3.4% of crit chance to eyes. Is this formula aimed_crit_chance=(60+4*luck)/100*aim bonus+crit_chance wrong?
Andr3aZ:
fylhtqrby,
Your formular is right my friend. But it doesnt change the fact that it gives you 1% crit, i just didn't list the other improved percentual crit chances of every body part except the torso(unaimed) as they arent that much improved.
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