Other > Suggestions

Voodoo

<< < (7/8) > >>

Grommok:
Well, what about psycho? A drug that makes me more resistant? Please.
However, there could be magic. Just is not magic. For the Hakunin or Sulik thing, look there
http://fallout.wikia.com/wiki/Psyker
And tell me that it's impossible. They were even in the Cathedral.

Michaelh139:

--- Quote from: Surf on June 26, 2011, 12:32:47 PM ---
You do realize that all those tribals were tripping like shit on selfmade drugs and thus "saw" things?
--- End quote ---
Where in Fallout Lore do the people of arroyo do a bunch of drugs and trip out?


--- Quote --- Hakunin appaearing in your dreams is just a developers device to say Hurry the fuck up.  ::)
--- End quote ---


lol....  By that mentality the whole game is a developers device.  This gun you were just given before an attack is a developers device saying start shooting some people.     The sand around you is a developers device saying your in a desert. 

It doesn't disprove the fact that Hakunin visited you in your dreams as a spirit in fallout lore.


--- Quote --- And now cut it, we've already established a few times why this won't happen. jonny rust summarized it aswell

--- End quote ---
And here you basically say "Stfu".   Wonderful.

jonny rust:
drugs in fallout: the elder-medicine-woman in the first sequence when starting out in fallout 2 has a massive bong siting next to her.

anyway, we are arguing over 1 point of luck here which we haven't even decided is a good idea explanations aside. Do crippler builds need this? Aren't they already powerful enough? why don't we just think of a more useful purpose for voodoo?

I think its best potential to be in the game is as a weaker variant of a drug that already exists, craftable either without a profession but with certain amount of outdoors and first aid or with lvl 1 doctor to give early chars a bit some edge when competing with stronger ones. Voodoo could be to healing powder as jet is to stimpacks and I think doctor builds would appreciate the added usefulness of their first profession level.

fylhtqrby:

--- Quote from: jonny rust on June 26, 2011, 08:09:32 PM ---anyway, we are arguing over 1 point of luck here which we haven't even decided is a good idea explanations aside. Do crippler builds need this? Aren't they already powerful enough? why don't we just think of a more useful purpose for voodoo?

--- End quote ---

That's a good remark i guess. If it still boosted LK what would you like more: (+1LK, -2EN) or (+2LK, -3EN) or (+2LK, -2EN, -1ST) or (+3LK, -3EN, -1ST, -1CH) or smth. else?

Grommok:

--- Quote from: jonny rust on June 26, 2011, 08:09:32 PM ---I think its best potential to be in the game is as a weaker variant of a drug that already exists, craftable either without a profession but with certain amount of outdoors and first aid or with lvl 1 doctor to give early chars a bit some edge when competing with stronger ones. Voodoo could be to healing powder as jet is to stimpacks and I think doctor builds would appreciate the added usefulness of their first profession level.

--- End quote ---
Ok, for me is good. Someone got some useless comments without reason to destroy this?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version