Other > Suggestions
Voodoo
fylhtqrby:
Sorry about my bad english.
I suggest to put Voodoo into the game if it is possible. Cause there is no drug in game to gain Luck and no drug decreasing endurance too.
It could give to player: +1 LK, -2 (or 3)EN as example for 30 minutes. And maybe additional +5% DR for normal damage (but i dont think its really neccesary).
Surf:
Raising luck per "magic" is just awkward in my opinion. That's one thing I hated in Hones Hearts. Endurance seems to be ok.
Crazy:
Hey, you forgot the +20% crit chance which is the true interest of this drug!
RavenWolf:
As crazy say it would be better if increase critical chance.
I suggest: +10% critical chance,+2LK, -3EN, -1ST.
Fro the recipe:
2x gecko pelts
2x scorpion tails
4x meat jearky
2x healing powder
--- Quote from: Surf on June 24, 2011, 03:21:06 PM ---Raising luck per "magic" is just awkward in my opinion.
--- End quote ---
Healing a person or a crippled limb with bare hands seems more magical to me than a drug that increase luck.
And also there are chamans, spirits and ghosts in fallout universe, and this drug seems to fit in that lore.
fylhtqrby:
I suppose +10% crit chance is too much. Because 2 ranks of perk "more criticals" should not be equal to any drugs. For example one rank of perk "weapon handling" is almost equal to buffout + psyho. I guess for voodoo +1 LK, -3 EN is appropriate. Also i dont think it should be craftable but could be obtained by killing cannibals, savages and cave inhabitants (or trading in Den or Klamath).
Thank you for giving your opinion ;)
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