Other > Suggestions

No eyeshots on knocked out chars

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BadBoy.:
His point is that an average sniper in cs, cod4 etc. can shoot 2 times faster than other guy burst 20 bullets. And here costs less.
I think it is the best solution we can think of. Requirements is the only thing we can really change.

Larger maps won't do, because:
- some maps are really ok, but you resp in the middle anyway (perception doesn't really affects it that much)
- you will nerf pistoleros/cripplers instead of not nerfing snipers

Isn't nerfing the most powerful ones a solution to balance overall?

Rascal:
someone just dont understad that 4example near SF/boneyard (urban encounter) snipers are worth shit couse of terrain, only bg/criplers are usefull there. But in open space encounters (hub/ncr) specialy with some cover like tree/cactus u can kill those "imba" bg builds without even being seen. Just use ur range - play ur build right.

DocAN.:

--- Quote from: Rascal on June 27, 2011, 07:35:33 PM ---Just use ur range - play ur build right.

--- End quote ---
There is nothing else to add.

BadBoy.:
It's quite obvious to me that such ideas will be boycotted, because nobody would like to see how somebody else is nerfing his favourite, inderstructible 2 burst BG. :(
But when snipers whine that you're trying nerf their critical hits, it's "not a problem".
I believe that developers know what is best for players, but you can not say we have no right to propose something new, just because you don't like our ideas and "we can't play". And changes shouldn't eliminate some classes just because admins and many other people don't play with them. Some do.

If wipe brings more people, then it's ok. But someone just doesn't understand that for example at the moment only players are near SF.

P.S. In an open space encounter you still resp (with 12 pe) in the middle, so don't tell me about terrain.

Jotisz:
I think bigger maps and the ability to have a chance to chose spawn point would solve it all. To make fighting balanced players need covers. The warzone map at Hinkley is a nice example with good tactic sg user can win he just need to run for covers use the element of surprise and find good covers (still a pvp build have more chance then a normal character).

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