Other > Suggestions
No eyeshots on knocked out chars
BadBoy.:
--- Quote from: Jotisz on June 27, 2011, 07:44:59 PM ---ability to have a chance to chose spawn point would solve it all.
--- End quote ---
Thumb up.
If you totally nerf snipers, I will use BG as well, no problem. But it would be nice to see more builds than just BGs and anti-BGs (like close range tough cripplers), don’t you think?
Rascal:
--- Quote ---In an open space encounter you still resp (with 12 pe) in the middle, so don't tell me about terrain.
--- End quote ---
i just cant read such bullshit sorry, can u image 1 single sniper who is going RAMBO into another players trap ? dont whine about snipers are weak if u dont know how to play... gezaas
BadBoy.:
I see you still don't understand what I'm saying.
Snipers aren't weak, they're just harsh to well arrange and BGs are too easy.
...
Chrupek:
Jotisz said it nicely.
Comparing SG and BG is unfair. You can reorganise AP (for example, make eyes aiming shot, cost same AP as arm/leg aiming shot) but this will just leading to another perfect build. No matter what build would be, people just start to make this build (for now is BG, because is simple to lvlup and get gun/ammo. But after drastic changes it could be pistoller).
But making enviornment a little bit more random, will creates new possiblities. Maybe new tactics. This could bring new players. Nerfing something, definately wont do that.
kttdestroyer:
--- Quote from: Johnnybravo on June 22, 2011, 05:04:05 PM ---Also I still hope the game will ever be possible without action points in RT and things like aiming time would ever be visible. (eg. 7AP shot would take nearly twice as much time as 3AP shot to go off) So that it makes sense to have various AP costs.
--- End quote ---
http://fodev.net/forum/index.php?topic=9823.msg83512#msg83512
I tried, i really did ;)
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