The problem was people were using them as mobile firebases with craploads of HP and abusing the way followers tend to dissappear when their master magically leaves.
If you want to make enemies, try to change something.
The not leaving in combat means you won't be able to magically disappear them off the map if they have been firing at people
Yeah figured that out .But I find this ridiculous, 1 or 2 mutants, cannot insta kill any worthy build...
and liekly there are other people around, so all you must do is shoot and kill the master and finish the mutants which isn't a tough job if they only have rockets.
And I ask, does this combat timer thing affect ALL followers? Because then.... then they'll just be plain useless, nobody will use them almost ever. I assure you.
-snip-
There will be plenty using them. They just won't be able to be so reckless else they're going to lose them.
Yeah figured that out .But I find this ridiculous, 1 or 2 mutants, cannot insta kill any worthy build... and liekly there are other people around, so all you must do is shoot and kill the master and finish the mutants which isn't a tough job if they only have rockets.And I ask, does this combat timer thing affect ALL followers? Because then.... then they'll just be plain useless, nobody will use them almost ever. I assure you.
Do you not get to choose your encounter automatically with cars?
Although I find a large difference between a character with 100% outdoorsman using a car to one with 20%.
Isn't OD of the car supposed to apply instead of your own?