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Author Topic: Mutant mercenaries  (Read 3875 times)

wreese2u

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Mutant mercenaries
« on: June 20, 2011, 07:04:30 am »

Wipe said in temporary issues: Removed merc seller in Broken Hills. Most likely he will not come back in this session.
Does this mean he could come back next session?
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Frenchy

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Re: Mutant mercenaries
« Reply #1 on: June 20, 2011, 07:08:35 am »

Wipe said in temporary issues: Removed merc seller in Broken Hills. Most likely he will not come back in this session.
Does this mean he could come back next session?

No, developers removed it.
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wreese2u

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Re: Mutant mercenaries
« Reply #2 on: June 20, 2011, 07:10:34 am »

No, developers removed it.
I see.... q.q
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Lexx

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Re: Mutant mercenaries
« Reply #3 on: June 20, 2011, 07:15:45 am »

Does this mean he could come back next session?

The possibilitie always exists. Especially as merc system is reworked for the next wipe.
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wreese2u

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Re: Mutant mercenaries
« Reply #4 on: June 20, 2011, 07:21:49 am »

The possibilitie always exists. Especially as merc system is reworked for the next wipe.
oh joy... reworking the merc system :/
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Re: Mutant mercenaries
« Reply #5 on: June 20, 2011, 10:03:10 am »

It will be back after wipe, but you will not be able to get as many mutants as before. Oh how I will miss the glory days :P

Andr3aZ

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Re: Mutant mercenaries
« Reply #6 on: June 20, 2011, 10:16:29 am »

Oh how I will miss the glory days :P

Hmmm i understand that it can be funny to mutant-bomb, i would have done it too :D
but i dont miss beeing the right guy in this:


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Solar

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Re: Mutant mercenaries
« Reply #7 on: June 20, 2011, 02:02:21 pm »

They will be back, they will take up more of your limit than other mercs and they will not disappear if they are in combat.

So generally, they won't be so annoying.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

wreese2u

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Re: Mutant mercenaries
« Reply #8 on: June 20, 2011, 06:00:26 pm »

They will be back, they will take up more of your limit than other mercs and they will not disappear if they are in combat.

So generally, they won't be so annoying.
i luv u solar ;] ADD FAWKING LSW
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Michaelh139

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Re: Mutant mercenaries
« Reply #9 on: June 20, 2011, 07:47:37 pm »

They will be back, they will take up more of your limit than other mercs and they will not disappear if they are in combat.
  What does this mean?
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Y0ssarian

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Re: Mutant mercenaries
« Reply #10 on: June 20, 2011, 07:52:53 pm »

Will this idea scale with all merc types so you can say for instance have more dogs as they don't take up as much space as super-nuke mercs?
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power
Re: Mutant mercenaries
« Reply #11 on: June 20, 2011, 07:57:23 pm »

  What does this mean?

Must be the same battle timer than players.
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Michaelh139

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Re: Mutant mercenaries
« Reply #12 on: June 20, 2011, 07:58:11 pm »

Must be the same battle timer than players.
Well that sucks, I mean, we can only have what? 1? 2?  Whats the problem?
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Gatling

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Re: Mutant mercenaries
« Reply #13 on: June 20, 2011, 08:31:01 pm »

Well that sucks, I mean, we can only have what? 1? 2?  Whats the problem?
The problem was people were using them as mobile firebases with craploads of HP and abusing the way followers tend to dissappear when their master magically leaves.
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And now...
"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger
Re: Mutant mercenaries
« Reply #14 on: June 20, 2011, 08:41:59 pm »

The problem was people were using them as mobile firebases with craploads of HP and abusing the way followers tend to dissappear when their master magically leaves.
It is NOT problem :D It was quite funny when 20 mutants spawned and they failed.
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