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Another Loss.

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Swinglinered:
Of course this is a beta and the content has not been added.

Jotisz:

--- Quote from: yoz on June 21, 2011, 04:43:30 AM ---You want a lv21 and a lv1 to have an equal chance of winning/losing? You want to disable killing people who are below 21??????

There is nothing broken about the system. It seems like you want to break the system to better fit your own playing style.

--- End quote ---
I think the whole problem could be solved with death count I mean each char for every 24 hour has a number of deaths he can take at lvl21 it would be 2 then if the char reach that its gets deleted. Can be abused yeah but right now there is no down side to death just a respawn timer and some gear that lost which is nothing at higher levels. Of course at lower levels players should have a lot of death count (maybe around 100 at lvl 1) but as they progress they should get less and less. To make it a bit better since there are some blowers and bursters at guarded cities it could be made that those locations doesn't count and at unprotected places it applies invidually like for example lvl21 go to camp the Gecko mine he dies there if he goes back and die again he gets deleted but he can go and camp V13 since there he can die 1 time too.

Btw if someone looks at Jagged Alliance 2 which in my opinion has the best combat system then its easy to see that the level or experience is second to tactics. With good tactics 4-5 lower level player should be able to kill a level 21 guy no matter what build he has or its rt or tb fight
Also enemies need a boost one guy shouldn't be able to kill more then 3 armed person so he should fight them more then once to finish them like when someone needs a tactical withdraw in JA2 then enters the same sector from a different side and do another ambush (this can't be implemented I fear).
Now situations like above can't happen thanks to the huge hp difference a great solution would be to give a maxed starting hp and change the life giver to give a fix amount of hp (it has been changed to that as I know). Going with max hp from start would make a chance for more and better PvP (sadly I'm not a fan of it but other would surely like to have more fight).

I think one of these would solve the issues of to much  quiting. Probably the second one would be better since the first can be overcome with making 20 combat alt with same build and fast reloging which isn't nice but can happen.

Trokanis:
Yoz, please 'carefully' read this thread and most notably Gatling's post (and possibly the thread in my sig so you can maybe understand).  The system is broken, period. 

The fact that lvl 21's can go around and constantly destroy the gameplay of way lower lvl characters has in fact killed this game (if I want that style of play I'll play WoW)  I don't want a lvl 1 to be able to take out a 21, or the other way around.  A situation may arise where a lvl 1 attacks a 21 in the wastes and that is their own fault and they should accept that they will be killed.  The simple fact that there is -zero- chance for a lvl 1 to survive an encounter with an armed capped pk is the issue.  And as far as the play style is concerned, again read Gatling's post.  I know you're afraid that you may have to start working for your kills if things change, but this game is dying as is.

A Kill limit on pk's won't solve the issue because people don't normally get killed by the same pk over and over.  There are Hundreds of them. (well not anymore atm)  The issue is as stated above.  Surf has said it, Gatling has said it, It's believed that this game is not intended for one style of play, like in the essence of the original games.

Stration:

--- Quote from: Jotisz on June 21, 2011, 06:52:10 AM ---Btw if someone looks at Jagged Alliance 2 which in my opinion has the best combat system then its easy to see that the level or experience is second to tactics.
--- End quote ---

That's because Jagged Alliance 2 offers countless tactical possibilities that Fallout doesn't (crouching, proning, different types of grenades which can be thrown even if you don't see your target, moving backwards, mortars, remote explosives that can be used to blow up doors/walls, landmines, camouflage, etc, etc). It's in no way connected to your starting amount of hit points, I assure you.


--- Quote from: Trokanis on June 21, 2011, 09:50:15 AM ---The fact that lvl 21's can go around and constantly destroy the gameplay of way lower lvl characters has in fact killed this game

--- End quote ---

Let's say PK'ing gets banned. I'll tell you what would happen. All PK's and anti-PK's would leave the server. You and your friends would come back to the game and happily collect stuff for a day or two. Then you would quit, saying that the game is boring, 100% predictable, and offers no challenge at all, plus there's nobody playing. The server would be shut down, the end. Sad but true.

Jotisz:

--- Quote from: Stration on June 21, 2011, 10:06:23 AM ---That's because Jagged Alliance 2 offers countless tactical possibilities that Fallout doesn't (crouching, proning, different types of grenades which can be thrown even if you don't see your target, moving backwards, mortars, remote explosives that can be used to blow up doors/walls, landmines, camouflage, etc, etc). It's in no way connected to your starting amount of hit points, I assure you.

--- End quote ---
If you have equal hp with someone and you have covers then you can easily win in the fight and with equal I mean both has around 160-200 hp well even with 120 hp you can win if you can use tactics (it can work mostly in city maps sadly not enough cover at other places). The missing of stance and the fire only on creatures really makes it harder thats why I said maxed out hp at start. Starting amount of hp only matters because with 30 hp no matter what but a player can't kill someone who stand in the open wide and has 200 hp even if he has a sure win possition.
Fallout tactics made a quite good combat system based on the first two game and it was quite fun though not as challenging as JA with only one merc in the hardest setting. The multi player fight there was pretty good six lower leveled char could finish a higher level one or make him suffer a bit.
Fonline needs a lot of upgrade on maps for combat tactics. Every enc should have bigger map and a lot of cover.

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