Other > General Game Discussion
Another Loss.
Johnnybravo:
I think people wouldn't quit that much if encounters made some sense.
Good luck encountering robbers armed with smgs bursting anyone in moments, or any humanoids aiming for head and eyes - that was rarely if ever case in original fallout.
On the top of it, they'll have to crawl out of every nonsense in painfuly slow TB mode, or enjoy nearly unplayable CTB.
And when they finally estabilish some nice grinding place they'll have to deal with TB traps all around.
Imagine if players could just farm lvl 12 with ease, and then proceed to lvl 18 with new danger of PK traps, and since 18 they'd be targeted on random limbs by NPCs. It wouldn't be that easy, but would put player in situations they have chance to handle.
--- Quote ---they have not obtained a tent yet, and have a crappy build
--- End quote ---
The tent is a lie! It's usefulness is overrated, and if anything really helps it's having bunch of teammates playing with you - this is not really anything you wouldn't expect from online game anyway, right?
There goes a problem with ubershitty interface for friend management and teaming up (how many times you just leave each other only because you've misclicked some button or did not know what some random icon means). It's questionable how this should really be done, because it's still fallout and going much further would make things like radios useless, though on other side there's just anything you can use out of game as well...
As for builds, this is in case of even old Fallout players, who usualy used builds with lower stats (eg. endurance was not big deal, in fact because player never took big amounts of damage like here), and had some RP skills they cannot use now. I don't know if it's possible, but wouldn't it make better sense just to remove things like barter instead of having skills doing absolutely nothing?
Ganado:
--- Quote from: Trokanis on June 20, 2011, 08:26:12 AM ---Abe, a well informed slightly better built character is gonna make as much difference to a new player as a 10mm pistol and a desert eagle. You seem to be missing the point, the builds are less of the problem than the fact that it is so easy to wipe out lowbies. And even a balanced build will not stand up against an uber'd pk build. It doesn't matter how much or how little you know about the game mechanics or how you build your char, because it doesn't change the basic fact, (You will be abused by pk's, and lulz seekers in the current system.)
--- End quote ---
The builds wasn't the main point of what I was talking about though. I'm alright with the PvP in encounters, and a newbie really shouldn't have a chance against a level 21 build. But with Outdoorsman, you can easily avoid traps like that. Most of the time, one can safely PvE without some drugged build landing in on them. With the increased speed post-wipe, it will be less annoying to travel more distance, too. And if you die, you can still just get a new gun and armor and fight some more. As zuhardu said, it is very easy to get loot once you know how to. The main point in what I wrote is that a good number of noobs just don't get where to start. Basic things like how to cut a tree are never once mentioned by NPCs in the actual game, which I think they should, and not have an outside source like a Wiki be the only source of information.
--- Quote ---I don't know if it's possible, but wouldn't it make better sense just to remove things like barter instead of having skills doing absolutely nothing?
--- End quote ---
It'd be nice if those skill could do something, but the problem is alts. If you make Barter have an advantage, people will just make a 300% Barter all to get all the best deals, that's why they got rid of barter's usefulness with the fixed prices system.
avv:
--- Quote from: Dishonest Abe on June 20, 2011, 05:34:10 AM ---In my experience, the majority of new players that quit are the ones that don't know anything else to do other than shovel brahmin shit, they have not obtained a tent yet, and have a crappy build.
--- End quote ---
That's pretty much it.
--- Quote from: Stration on June 20, 2011, 09:29:34 AM ---Fallout Online is not for casuals; it never was, and hopefully never will be (and that's the sole reason why many people, including me, are playing it).
If you're carrying more stuff on you than absolutely necessary, you deserve to lose it.
If, having escaped from a PK trap to the world map, instead of logging off/waiting for at least 15 minutes, you start walking to your tent/whatever other location right away, you deserve to be sucked back into that very same trap, and brutally raped, because you're either a jackass or a moron.
If you're trying to engage a PvP-ready opponent together with your non-PvP-ready low-level friends, instead of running (and I know for a fact that you tried to kill the guy, because you mentioned the fact of the guy actually using stimpaks), you all deserve to get owned like the noobs you are.
If you are not interested in PvP aspect of the game, and get massively butthurt every time you lose your painfully farmed gecko pelts/whatever crap you like to collect, I suggest you either man up and learn to deal with your losses, or play single player games instead. Nothing of value will be lost here, I assure you.
God, am I done listening to whining casuals!
--- End quote ---
So instead of questioning half-ready features and participating in testing players should just stfu and adapt?
For example if the game encourages to carry as little as possible, it's a stupid feature. IMO it's very bad for gameplay if players are encouraged to praise the items but not give a damn about their lives. The reason is that if items are more expensive than life, it results in suicidal gameplay which deteriorates the feel of the game. Did you see suicide bluesuit scouts or looters in Fallout 2?
Zozio:
--- Quote from: Trokanis on June 19, 2011, 03:09:37 AM ---Well it's way too late to start a list of people we know who have quit playing. And I know so few people care, mostly because they don't understand that the loss of more players means the death of a game. This fact is something that is a constant in every game anywhere. Two more active players are gone. I don't think I'm gonna fully quit but I'm pretty sure I won't be back til wipe.
The Cause. We were out on mid lvl characters. Headed home after an hour of fun, had a person drop in, one single person with a laser rifle could shoot 4 times in a round, was able to heal "I assume with a super stim" and still move/shoot 3 times. Now I know this isn't like a hacked build it's just a jacked up drugged out pk build. The problem is unless you're the same 'type' of build you get owned. Then to TOP this all, one of managed to get away, moved into an entirely new zone and got pulled into that SAME encounter, and man was he jumped on like a fat man chasing a cupcake, not sure how either cause our bodies were on the other side of the map and he spawned right hand middle and ran as fast as he could. 4 shots dead... So after losing another hours worth of work they're gone.
Many people don't play this game for the PvP aspect. But EVERYONE of them is punished by it...
One of the captions under the FOnline pic at the top of the forums says "Everything else is dead or dying." And every day it becomes more true for the game itself...
--- End quote ---
This is a real problem: If one could enrich himself it would be a little equilibrated.
But banks have been virtually killed. And the little players work has been killed with tha stupid Ponzi scheme (I have serious doubts about the reality of this Ponzi scheme initial implementation).
IMO this was the WORST error ever done by developpers in the whole Fonline history. A lot of players have quited the game since it.
Now what is the situation?
Rich players / alliance become richer and richer, and can pex over-optimized builds (jet , buffout, no strenght)....
Such builds NEED a strong economy to be playable: you can't loot, you need very expensive stuff, sometime EXTREMELY expensive stuff (Gauss).
Such characters are of course MUCH more powerful than even "normal" PVP powerbuild.
If there were a equilibration mechanism it would be fun, but there is not.
I am quite pessimist about the future of this server.
zuhardu:
I agree about the bank interest and I have said this before: deleting bank interest will make things a bit harder for big gangs but will kill the casual players. Sadlly i see no fix for this, devs could delete interest after, lets say, 1 milion caps. But that will encourage alting once again. Now we have tent1, tent2, tent3, tent*, we really don't need bank1, bank2 etc.
Also, the "high-end" gear is not actually that hard to find, except gauss and that is good because it is the best weapon in the game. A interesting ideea would be to implement same level gear for bg and ew, also found only in special encounters.
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