Other > Suggestions
Fix Melee Damage
aForcefulThrust:
Agreed, I really like most of the changes I read about. More perks to choose from = good thing! "In your face!" perk does not sound like a game stopper and will probably have requirements limiting it to hth builds. Considering BG only really needs 1-2 bursts to kill at 1 hex, not a big deal at all. Each combat skill should have an advantage, and weakness compared to other combat skills.
However, considering how cheap spiked knuckles are, hth would be the perfect troll build, taking minimal losses on death. So I hope hth is not made too powerful.
The Devs are clearly involved with the FOnline community, and listening to player input. I think this is pretty rare in the world of gaming. ;D
Solar:
--- Quote from: Ombra on June 17, 2011, 03:19:55 AM ---Excuse me, but you all guys are a bit offtopic :-\
My thread isn't about "In your face!" perk -_-
Anyway, Solar can you read my last reply?
--- End quote ---
Your last replay? What about it?
The main idea behind the hand to hand stuff is that it becomes easier to avoid damage on your way in. This is done either via dodging perks (HTH Evade, Dodge, In Your Face!) or by taking anti cripple/tank perks. There will be the ability to hit slightly harder than now too, but thats almost an incidental bonus.
Ombra:
--- Quote from: Sarakin on June 17, 2011, 04:04:32 AM ---Personally, I dont care much about melee (including hth)
--- End quote ---
--- Quote from: aForcefulThrust on June 17, 2011, 05:17:16 AM ---considering how cheap spiked knuckles are, hth would be the perfect troll build, taking minimal losses on death. So I hope hth is not made too powerful.
--- End quote ---
I see you people are a bit confused: Hand-to-Hand (HtH) include any non-ranged weapons (both Unarmed and Melee). When we say "HtH" it is intended as a "class" where Melee and Unarmed are "sub-classes".
HtH isn't just Unarmed.
In fact, "Bonus HtH damage" boost Melee Damage, which applies both to Unarmed and Melee (the HtHs, exactly).
Ombra:
--- Quote from: Solar on June 17, 2011, 09:31:45 AM ---Your last replay? What about it?
The main idea behind the hand to hand stuff is that it becomes easier to avoid damage on your way in. This is done either via dodging perks (HTH Evade, Dodge, In Your Face!) or by taking anti cripple/tank perks. There will be the ability to hit slightly harder than now too, but thats almost an incidental bonus.
--- End quote ---
Here it is:
--- Quote from: Ombra on June 16, 2011, 03:43:24 AM ---Melee damage was always just added to top IN FONLINE, not Fallout 1 and 2, where that's a real "bonus", not just an add to max value. As I explained in the thread linked in signature, a real bonus damage should be added to both max and min dmg, as in F1/F2.
This is clearly showed even in FOnline Wiki on Bonus HtH Damage perk ( http://www.fo2238.fodev.net/wiki/Bonus_HtH_Damage ):
"Note: This perk actually increases character's parameter "melee damage" by 2 points, which is added to Maximum damage value only (not to overall melee damage as it written)."
Over that, I'm happy you guys are doing something for HtH warriors :D
--- End quote ---
Solar:
Yes, what about it? I can't be bothered checking on the originals, but its added to the top here at least.
It just means they'll be twice the size they would be if they were added to the top and bottom.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version