Other > General Game Discussion

About devs, the game in general and people who'd like to help.

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Lexx:
If you know how to create a Fallout 2 mod, you will have a easy start with the FOnline engine. It works in most cases the same, is just more simple and flexible here and there.

Amrok:
I have had a look at the Mapper and scripting a few year ago. Just a look, no real work with it.
But I know the work needed, as I work on some personal c++ project since a few year.

I would be happy to have a look at your AngelScript interface after the wipe.

Sius:
A lot of people want to help, but they don't have experience with such mods and that makes them pretty much useless. I know that most of these people are just enthusiasts but if they had some quick stepbystep guide what is needed, where to learn that and how to get started, they can easily start on their own. If they keep up, they will eventually share their work with you and if they will not, they will drop out of this without you ever noticed they were interested in it. Its just "raise your own modder" thing that I have in mind...

I was trying to help in past with player skins at NMA forums and it evolved into 3d->2d conversion that Eazy-O created. But I was trying to help with something, that I knew a bit and I've started working on gun models. But after a while Eazy-O couldn't find himself a time for this or something so I also stopped. Anyway I tried to make 3d model of vulcan minigun and here it is 3/4 done: 1, 2, 3. Dunno if I can help with anything now when its going to be  whole new 3D era, but certainly I would love to help everywhere where I'm able to.

Elmehdi:

--- Quote from: Sius on March 09, 2010, 11:44:39 am ---1, 2, 3. Dunno if I can help with anything now when its going to be  whole new 3D era, but certainly I would love to help everywhere where I'm able to.

--- End quote ---

It's an extremely detailed model, 20k poly  ::)?

As far as I know some help may be needed with making items in 3d. A vew people even started making models, you can see the progress here. Unfortunatelly the inicjative has stopped recently due to lack of official outlines from the devs  :P.

Amrok:

--- Quote from: Sius on March 09, 2010, 11:44:39 am ---Its just "raise your own modder" thing that I have in mind...

--- End quote ---
For sure, enthusiast is not enough to be usefull.
But beginning your own mod can just learn you some basic technics (essentialy).

A mod like it is a whole project, not an addition of code.
Here is all the interest, working on team.
Your algo itself dont have any interest if dont match to a need in the project.

It is maybe different for graphics work, where each one can work easiest separetly after standart fixed.

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