Other > General Game Discussion
About devs, the game in general and people who'd like to help.
Atom:
--- Quote from: Badger on February 08, 2010, 03:16:14 pm ---The phrase '100% desertion rate' is a little extravagant to describe one ex-member.
--- End quote ---
I am pretty sure it was meant to encompass those nothing-doers I was talking about. I am also pretty sure that in at least one instance the hasty departure was caused by realization of how big this project had become (just the scripting documentation wiki can look intimidating for some).
Surf:
Ok - that topic is the perfect evidence that people are wrong saying you are ignorant bastards and it already clarified a lot of things - that was my intention for this thread and I find it pretty good. :)
Now I don't want to quote everything - don't want to write a whole novel.
I actually didn't know the whole process (obviously) in developing a game. I will never be as good as you, not only in programing, scripting, no more staying at the game and don't leave the project (I've got issues at motivation/awareness). But I deciphered it a bit out of your posts and the posts of the users here - what is needed is a clarification. A clarification, which shows, what EXACTLY is needed and how to fiddle around of this. Not just "We need a map." more "We need a map for XY - the fonline engine features XYZ critters and animations attached - it needs script ABC for doing things like FLG etc). Or for instance the quests, dialogues. Not just "Yeah, for sure we need your help!" - more "Download program XY - watch the scripts attached to blabla - convert it to XYZ - or whatever is needed. We just don't know the fonline engine, which limitations it has, which things are currently buggy etc.
I don't want you to write manuals for every fucking program you use or how to fiddle around with the engine. But it would be nice to write down the requirements you need for quests e.g to make people actually work on stuff and to get as small as possible amounts of work to integrate that into the game.
Of course it'll need a bit work, writing down the requirements. But soon as you post something, players will get motivation and will send you things. And no, not everyone who has done a map is a "omfg I created a new awesome base for ma gang, please insert it!111" ;)
I (and many other people) don't want to be a "dev" or something. This is your game , you create it and there will always be a base of players who will follow you. We just want to help - and that is why I started that thread. :)
Amrok:
So I have look at the AngelScript wiki.
Very nice done.
Have you any news about the FO sdk planned for end 2009 ?
Badger:
--- Quote from: Amrok on March 05, 2010, 03:04:17 pm ---Have you any news about the FO sdk planned for end 2009 ?
--- End quote ---
I've heard that Cvet, the creator, is prepared to give out the development environment before the public release if you're prepared to write a design document for what game you're going to create.
Amrok:
hehe... Thx for the tip Badger.
But beginning to design a project without know what interface you can hope is just a crazy thing ^^
I know the work needed, and dont have in mind to launch alone in such Adventure.
I am just looking to have more info on the engine with the purpose to help in this one.
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