Other > General Game Discussion
About devs, the game in general and people who'd like to help.
Surf:
Removed it from an other topic, since it was OT.
It starts with: http://fodev.net/forum/index.php?topic=1564.msg13396#msg13396.
--- Quote from: Badger on February 06, 2010, 11:37:34 pm ---Suggestions: 2782 Posts in 258 Topics
--- End quote ---
I am saying it not just once, it is NOTHING AGAINST YOU DEVS! It's just a perspective of a few ones are near to give up. Gave up the help, gave up the whole game in itself. But why? Let me explain.
Remember the conversation we had before via PM,Badger? ;)
Before you read that - it isn't meant to be an insult or something. Just a thing some people (including me) noticed during the past time. You devs are - you have to admit - very quiet when it comes to interaction with the players. It's getting better the last few days, you hired more GMs which is good. But there is still the "what the fuck are they doing the whole time" thing.
Of course fixing major bugs ist the thing to go, because I know it for myself - scripting etc. ain't that easy. But as been said - DIRECT communication between you devs and the playerbase is as good as none. We could shit out "omg awesome" suggestions the whole day, only thing devs post there is "thread locked." or nothing.
Then, people are complaining about missing stuff. Of course you have to fiddle around the engine, no doubt. But why are you ignoring people who actually wrote stuff, shared thoughts, made a lot of work in order to help you out? Especially with quests. I know 4 people here on the forum who made quests and dialogues which are really good. I read 2-3 and I liked them, but everyone says "no response from the devs at all, it seems they're ignoring me." Even questions for the dialoguewritertool you use for FOnline are ignored.
I know you guys are really nice and ok, I know at least 3 of you half "personal" and I would always go for a drink with you, but when it comes to FOnline you seem to be a bit , uhm, "excentric". It's more "God, hope I don't say a wrong word, else the dev would ignore me" then "Dang! Gotta help these fellas out!". What I don't understand, why don't recruit more people to the "inner circle of highly appreciated people, others are less than mud"? Even if it is a dumb man's work, there is no way to help you guys out than donating money... And you have to admit - if people who are willing to help get ignored, why should they help? Why should they even help with balancing or beta testing? I don't get the point in "wasting" my money for a game, where everyone gives a shit about things I want to help with. And isn't that sad? Of course I don't expect to "LOL I GAVE MA MONEY NOUW ITS MA GAME!!!!111" - it would just be ok if a person would care, that some people trying to help this "elitist circle of holy devs" out. Don't get me wrong, I like you. And you have to pay for the server. Hell! I would even pay for you if his was a closed beta. But the interaction is shit. It's pure shit and you know that. Now it's up to you, clarify that you're not some egocentric assholes, you're really nice people. And that's also a problem. People think you're shitheads, and it isn't so. They think you don't give a fuck because of the lacking communication. I would highly recommend hiring more GMs ore at least some "autorities" where players can give they're questions to, or for people interested in helping you out with the technical side of the game. But it feels like a system, where you only could say a word when coming upon a "blueblooded" origin...
Reconite:
GMs don't fix bugs, the new GMs are just noob GMs so they can't go solve people's problems until they're used to it. Give 'em a break. More GMs isn't the way to go until the player-base considerably rises, #2238 is already retarded with so many at the moment.
And damn do I hate to tell the truth at this time.
avv:
Devs have said that they do read the suggestions, maybe not all devs do but some do. Besides, there are suggestions made by players that have been implemented. For example as simple things as "use on" feature in sledge was community based. Radios on caravans and reputation getting lower when you shoot caravans was community based. So was less deadly crit tables. Things do get implemented and if devs read a honestly good suggestion, they are people too and get impressed by other people's visions.
I'd like to see a little more communication between players about work in progress features. If devs told what plans they were going to implement, the playerbase could discuss whether or not it would work. For example devs told us that there is going to be tracking feature and told how it's going to work. It was mainly greeted with acception, it just had some bugs/weirdness and was put to ice to wait re-release. Then there's "parley". It suddenly just came, everyone hated it and was removed pretty quick. If devs had asked community before even scripting the feature, it would have been disliked and thrown to dumpster right away. Asking community can spare devs' time.
Attero:
actually all i would want is them to share information about how things work in here... they shared some but its lots left that players must just "guess"
quests ? look just recently the slaver q bugged , it was there for long time and suddenly the chat option was mia .. dunno what was wrong and how fixed but quests are waaay off priority. Maybe idd players make nice quest suggestions , maybe they do save them to use it at later time , it would shure be good to hear they liked it but i think they might just ignore quests now with having alot of stuff to work on now . I also belive players ignroe quests - too few , low exp , reawrds easy to lose ... its nothing strange rly in plany of mmo's if you can bear the grind its bette...
and finally i dont belive players rly give up coz devs dont listen - its mainly due to how easy it is to lose stuff and how hard it is to get the higher levels ...
old days i played a game , it had two servers - one soft where players couldnt pvp unless both wanted , and the other one with full pvp and item looting ... soft one had 1000 players and the hard one maybe 200 iwth majority siting at max lv ...
Bartosz:
--- Quote ---Before you read that - it isn't meant to be an insult or something. Just a thing some people (including me) noticed during the past time. You devs are - you have to admit - very quiet when it comes to interaction with the players.
--- End quote ---
I personally don't plan to change this. Interaction is not easy, takes time. I would surely use some community manager - someone that's between lazy devs, and the players, it's hard job, so far no one applied :P
--- Quote ---I don't get the point in "wasting" my money for a game, where everyone gives a shit about things I want to help with.
--- End quote ---
Please, let's not mix donating money for server machine with paying for a game. Money is always delicate matter, nothing good can came from this. And should the ones who donated demand more from devs, now that would be unfair.
--- Quote ---Even questions for the dialoguewritertool you use for FOnline are ignored.
--- End quote ---
Wish I was that easy. Using dialog editor and writing something in it, is only first step in actually making something. It requires few steps to perform some integration, so person working on it would have to become 100% team member. I don't recall anyone applying, rather than saying: "Hey, I can write some dialog. I can make some map. And then I will leave rest for you to integrate" - now that does not sound like real help. Especially where many players just want to use it, as a mean to introduce their content into the game (yes, majority of those maps are bases).
--- Quote ---but when it comes to FOnline you seem to be a bit , uhm, "excentric".
--- End quote ---
I wish I wasn't. But being in such situation changes people. So yes, I'm not denying it really looks like we're excentric.
--- Quote ---I'd like to see a little more communication between players about work in progress features. If devs told what plans they were going to implement, the playerbase could discuss whether or not it would work.
--- End quote ---
Again, I wish it was that simple. Even some suggestions causes flames before I even notice them being posted. Then I see how playerbase reacted to such suggestion, and well...chances for thinking about it are lesser...
Ok, in the same vein you've posted that you've got nothing against us - I'm saying, it's not like I disagree, I wish it was that simple.
PS.
Some small info at the end - from the beginning of the project, there was like 5 scripters who applied for a "job". They resigned before even writing single script. So, if someone by any chance wants to join, consider this - what help is this if we lose time on introducing someone that is gonna vanish soon?
PS2. It's not like I am rejecting any help (especially dialog writing). It's needed. But also small note - best combination is if person not only can write, but also can integrate this stuff, thinks a bit 'technically' (aka 'modder' personality).
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