Other > Suggestions

Convincing NPC's to join your faction/party.

<< < (3/18) > >>

Solar:
There will be 3 different types of human-like merc.

Your good old fashioned merc, Slaves and then this new class which I call companions, but will likely pick up some player invented term as HQ materials did.

vedaras:
i have an idea also, you could offer free beer to random npcs then enslave them after they are drunk. When they wake up - they wont know what hit em!

DocAN.:

--- Quote from: vedaras on May 26, 2011, 06:02:31 PM ---i have an idea also, you could offer free beer to random npcs then enslave them after they are drunk. When they wake up - they wont know what hit em!

--- End quote ---

They should be able to do the same to You :D

Ulrek:
Ask yourselves, If beer will knock someone off their feat, do you really want them watching your back?

And, the "Companions" thing sounds nice, but with you no longer able to keep any kind followers for very long, what is the point of adding new ones? unless these will be like companions from FO1/2, which follow you around for almost free unless you hit them by mistake..

-Ulrek-

Reginmund:

--- Quote from: Ulrek on May 27, 2011, 05:31:36 AM ---Ask yourselves, If beer will knock someone off their feat, do you really want them watching your back?

--- End quote ---

The beer comment was to enslave npc not them being a companion or one to depend on since they are a slave after all.

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