Other > Suggestions
Convincing NPC's to join your faction/party.
arathhunter:
--- Quote from: vedaras on May 26, 2011, 06:02:31 PM ---i have an idea also, you could offer free beer to random npcs then enslave them after they are drunk. When they wake up - they wont know what hit em!
--- End quote ---
Rot gut. I doubt a few beers are gona get them into that state lolz
Ulrek:
--- Quote from: Reginmund on May 27, 2011, 06:12:54 AM ---The beer comment was to enslave npc not them being a companion or one to depend on since they are a slave after all.
--- End quote ---
Guns that jam are bad, and so are combat slaves that are weak and cant fight when you need them to defend you, slaves or not, their job is to serve and protect you, so they effectively are watching your back.
-Ulrek-
arathhunter:
Or carry our junk lolz
Michaelh139:
--- Quote from: Solar on May 26, 2011, 09:31:41 AM ---You will be able to convince some npcs to join you. Though they are special npcs, not encounter guys.
These npcs would be like your group of friends (you wouldn't sell them)
--- End quote ---
in fo2 they were like your group of friends... that you could betray and sell them as slaves to a slaver, which should obviously have serious consequences.
Also, these "Companion npcs", will they respawn after death? Will you need to re-friendship them after death?
Solar:
--- Quote ---Also, these "Companion npcs", will they respawn after death? Will you need to re-friendship them after death?
--- End quote ---
Mercs
Come fully levelled, with the equipment they use already armed.
You give them extra ammo to use and keep paying them in caps to keep their loyalty up.
When they die, they die.
Slaves
Come as they are. Generally will be lower level and with crap equipment, but they can gain levels.
You can arm them with other weapons (I think we still need to decide some kind of restrictions here though) and you keep them drugged up with Jet to keep their loyalty high (or beat them for a small effect ;) )
When they die, they die too.
Companions
Come as weak as kittens, little/no equipment. They will level (You should be able to specify how you want them to level too "Train with Big Guns you useless worm!").
They can be given anything - should put on armour, should use the fanciest of weapons. These will require food to keep their loyalty high.
When they die (or run off) they will respawn somewhere for you to go and collect - you will lose their stuff though.
Mercs are your ready made guys, it will be less expensive to keep them alive, as start up costs are a lot higher than the upkeep.
Slaves are ... your slaves. Sell them, make them mine in your private mine, make them stand in your base and look pretty, whatever. They won't be awesome combat guys, but they'll be useful fodder - but they will turn on you rather than just running away.
Companions are indeed like your fo2 friends - we will need some way of getting rid of them, so perhaps you will be able to sell them (though we will put something in to stop it being a lucrative trade choice - thats what slaves are for).
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