Other > Suggestions

Slavemaster Merc

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arathhunter:
If anything like this is actually Implemented. I demand the Engineer Profession! I'd rather be stuck with no Gun/armor makeing and Makeing my own followers then to have runaway Slave/Merc.

Solar:
Indeed, you have a free allocation of 2 and then extra slot for each other.

The upkeep will be cheaper than them dying and re-hiring,  they will also not run "at random". They will run if they feel like they are in danger and they aren't loyal enough.

Slaver Snipe:
If it is a slave trying to run, can they be re captured before they make it out of the map?

P.S. Thanks for all the info.

arathhunter:

--- Quote from: Solar on May 26, 2011, 09:28:43 AM ---Indeed, you have a free allocation of 2 and then extra slot for each other.

The upkeep will be cheaper than them dying and re-hiring,  they will also not run "at random". They will run if they feel like they are in danger and they aren't loyal enough.



--- End quote ---

is there a way to increase loyalty? and will this loyalty be on Slaves aswell? also can we treat slaves a lil better too? I mean. the way we treat them now. now If I was a slave and I was treated like the way players are resricted now. I'd pull something off the first chance I got. So many questions with even thinking this may be implemented. It boggels my mind and makes me forget some of them @_@

Slaver Snipe:
I dislike fallout 3, but this did get me thinking about the explosive collar, perhaps that should be a way to increase their loyalty, Should be rather expensive, Take Explosives expert (Yea lets make it more useful!) Or possibly buying a few from metgzer/vortis? I don't mean this should completely stop them from ever running/trying to kill you but it should help. Or perhaps the higher level a slave reaches the less likely to betray you (I mean you DO care enough to keep him alive long enough to get stronger.

Btw has anyone else realized how sidetracked merc/slave threads get :)

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