Other > Suggestions
Slavemaster Merc
Ulrek:
--- Quote from: Slaver Snipe on May 26, 2011, 01:29:35 AM ---I'm quite certain it was mentioned that to get over a certain amount of slaves will require mercs, not to have ANY slaves.
--- End quote ---
As you can see, solar said that having mercenaries lowers the chance that the slaves will run away, so you effectively need mercenaries to keep the slaves from trying to kill you.
--- Quote from: Solar on May 25, 2011, 01:10:40 PM ---You will need Mercs/Companions to get extra slots for Slaves anyway. As the different mercs take up different slots you can then maximise the number of slaves you can have by taking the lower grade of mercs.
All followers will have a chance to run off, not only slaves ... though slaves "running off" should be a little more spectacular (Arming them with awesome weapons might be a bit risky) :D
Then, you should not be able to leave slaves (or mercs) anywhere you don't own anyway - Ie Bases and Private Mines.
--- End quote ---
-Ulrek-
Slaver Snipe:
That depends on the chance of them running away Ulrek, you can't say it effectively needs mercs if there is only a 5-10% chance it would happen, Until we have that kind of information you shouldn't state that mercs are "needed" to keep slaves.
FstrAnthony:
i think if u make them feel "comfortable" they wouldnt run away like feed them food and stuff
Ulrek:
--- Quote from: Slaver Snipe on May 26, 2011, 02:10:43 AM ---That depends on the chance of them running away Ulrek, you can't say it effectively needs mercs if there is only a 5-10% chance it would happen, Until we have that kind of information you shouldn't state that mercs are "needed" to keep slaves.
--- End quote ---
Even shooting someone with a 95% chance to hit can still miss, and if you spend time leveling up a slave (Which has been said will be an option) then having a 5% chance even that the slave will run off will mean that you could effectively waste 2-6 hours of gaming time if you chose to invest time in to creating a monster out of a whimpy slave, only to have it run away even if you are not using it, unlike your 10mm SMG, which you have to use or otherwise risk it to lose.
Also, as i have said before i am only judging this by the information i have been given, i will apologize if i have greatly misunderstood what Solar has said, but until i am told new information my opinion on this matter will not change, however i also have said that i am willing to see just how this would work, even if i think that with the information i currently have leads me to believe the idea is flawed.
-Ulrek-
Ganado:
--- Quote from: Solar on May 25, 2011, 01:10:40 PM ---Then, you should not be able to leave slaves (or mercs) anywhere you don't own anyway - Ie Bases and Private Mines.
--- End quote ---
Will slaves still be reliable to guard faction bases / tents? Will slaves, unarmed or not, be able to run away when they are in your base/tent/mine?
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