i have this idea when i see what feels an alt of a gang team: no problem i go to my tent and take more stuff. in the actual fonline stuff like weapons, armors, etc is something that you have in hundreds in your tent, even little factions have hundreds or even thousands of low lvl things.
So here is my proposition: you lose 5% of the XP required for lvlup when dies
If you die in a "safe city" you dont lose anything, otherwise we will have an horde of terrorism and xenofoby.
if you die killed by NPCs you only lose 3% of the XP for lvl up.
players with lvl 5 or less wont have that penalty
players being killed in a base lose 10%
people that have thief in a city and gets killed by his victims lose 10%
if a guy kills you, the next time you kill him he will lose 10%.
why?
because it wil make more harsh to lvl up alts, now lvl up to 21 takes days or even hours-
you need to suffer a real lose if you die, this way we can implement and retry some good suggestions from long ago, like XP for kill players, or for heal weakened people.
we need a way of lose statistics, like in any other good old MMO.
it will make death a serious thing, in this times when you die you think "ill be back in a moment" also kill people like traitors, or other types of scum its useless, you win nothing for kill a thief, and he is obviously in bluesuit with no inventory.
There is actually a big horde of 11 years-old boys with nothing to do, this proposition will not make a new apocalipsis because you cant see the suffering of your victim (or maybe yes, but thats his choose)
So...what do you think?
PD: i know im using a bad english, im apologize, i hope you understand the suggestion and if you dont, you can ask me for clear the things