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Author Topic: Lose XP for dying  (Read 3088 times)

Reiniat

  • Humanhunter
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Lose XP for dying
« on: May 22, 2011, 03:37:27 am »

i have this idea when i see what feels an alt of a gang team: no problem i go to my tent and take more stuff. in the actual fonline stuff like weapons, armors, etc is something that you have in hundreds in your tent, even little factions have hundreds or even thousands of low lvl things.

So here is my proposition: you lose 5% of the XP required for lvlup when dies
If you die in a "safe city" you dont lose anything, otherwise we will have an horde of terrorism and xenofoby.
if you die killed by NPCs you only lose 3% of the XP for lvl up.
players with lvl 5 or less wont have that penalty
players being killed in a base lose 10%
people that have thief in a city and gets killed by his victims lose 10%
if a guy kills you, the next time you kill him he will lose 10%.

why?
because it wil make more harsh to lvl up alts, now lvl up to 21 takes days or even hours-
you need to suffer a real lose if you die, this way we can implement and retry some good suggestions from long ago, like XP for kill players, or for heal weakened people.
we need a way of lose statistics, like in any other good old MMO.
it will make death a serious thing, in this times when you die you think "ill be back in a moment" also kill people like traitors, or other types of scum its useless, you win nothing for kill a thief, and he is obviously in bluesuit with no inventory.
There is actually a big horde of 11 years-old boys with nothing to do, this proposition will not make a new apocalipsis because you cant see the suffering of your victim (or maybe yes, but thats his choose)

So...what do you think?

PD: i know im using a bad english, im apologize, i hope you understand the suggestion and if you dont, you can ask me for clear the things
« Last Edit: May 22, 2011, 03:39:24 am by Reiniat »
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Lose XP for dying
« Reply #1 on: May 22, 2011, 05:16:22 am »

Nope.
I don't like the idea, but its just my opinion.
Also "Suffering a real lose" We loose our items, and getting back up can be hard (At least for me)

« Last Edit: May 22, 2011, 05:18:00 am by StrelokDude »
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Re: Lose XP for dying
« Reply #2 on: May 22, 2011, 06:19:53 am »

Seems like a minor obstacle for big gangs and whatever alts they want to make, more detrimental to solo players but in effect it spices things up.
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Michaelh139

  • Goin for 900,000...
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Re: Lose XP for dying
« Reply #3 on: May 22, 2011, 07:25:03 am »

we already lose time (alot of it, ofc depending on our builds), stuff, patience (your meter till you ragequit ;>).  so no....  no.....  it's been suggested before anyways and was rejected methinks.  Mostly because newbies would never be able to make it in this game because of bad encounter design (which might be fixed sometime) a good example of which is the "Crazies" encounter where they can all immediately shot you to death (Because of massive crits) and kill you without a chance.
« Last Edit: May 22, 2011, 07:26:49 am by Michaelh139 »
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Re: Lose XP for dying
« Reply #4 on: May 22, 2011, 08:56:55 am »

I say no too. It would mainly mess up the little guy and not the big gangs. Also new players already have a lot of loss for them. Btw if there would be a hardcore mode (ala fallout tactics where you couldn't save only in the bunker) that would be an ok feature for that. Though for a hardcore mode the dieing is delete would be the best but since other players who would probably kill the poor guy who plays in hardcore (and i don't have to say they wouldn't be players who choose the hardcore mode). So it would mess things up for the guy who looking for a bit more challenge.
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LagMaster

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Re: Lose XP for dying
« Reply #5 on: May 22, 2011, 09:03:35 am »

also, what will hapen if we will lose a level?
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Re: Lose XP for dying
« Reply #6 on: May 22, 2011, 09:10:39 am »

also, what will hapen if we will lose a level?

most logical approach is to drop it back to the min exp required for your level because it would probably be messy if you just leveled assigned new skillpoints and got new perk only to lose exp from death and get back to previous level. consequence here is debatable, should you simply lose exp or the skillpoints (or perk if applicable) as well as exp. alternatively should you just lose the exp but remain at the same level only now you just need to get more to make the next level.
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avv

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Re: Lose XP for dying
« Reply #7 on: May 22, 2011, 11:45:22 am »

I agree that death should have a penalty but not like this. What would follow would be: die -> go kill some centaurs -> come back.
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Re: Lose XP for dying
« Reply #8 on: May 22, 2011, 12:06:20 pm »

most logical approach is to drop it back to the min exp required for your level because it would probably be messy if you just leveled assigned new skillpoints and got new perk only to lose exp from death and get back to previous level. consequence here is debatable, should you simply lose exp or the skillpoints (or perk if applicable) as well as exp. alternatively should you just lose the exp but remain at the same level only now you just need to get more to make the next level.
Yeah, losing level isn't good obviously because of different problems. But what you said is useless for 21st level, may be if you have less exp than required for your current level you'll have perma-weakness or other debuff that makes you impossible to craft items and gives some penalties to SPECIAL until you'll earn exp required for your current level. But it's pointless to suggest it because somewhere dev said that it'll "annoy" players a bit and devs don't want losing exp on death feature.
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vedaras

  • King of the wasteland
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Re: Lose XP for dying
« Reply #9 on: May 22, 2011, 12:06:45 pm »

no, this would encourage people to pking even more i dont think this is needed. Also before we had diminishing exp and leveling up to 21 took much more time than now. Devs made it on purpose to level up so fast so i think this will stay.

Crazy

  • Drugged Childkiller
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Re: Lose XP for dying
« Reply #10 on: May 22, 2011, 02:50:48 pm »

Already suggested. I don't think it's a good idea.
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Grommok

  • Desert Ranger
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Re: Lose XP for dying
« Reply #11 on: May 22, 2011, 02:51:14 pm »

Well, i dont know if it is easy to do, but personally, as a 14-years-old kiddo i can tell you that loosing your items is enough for me. Even if i must admit is a good idea, there is enough PKing right now. Adding this would be like telling a PK:- Hey, kill me, so i will NEVER reach lvl (random number from 2 to 21)!-. I hope you understand my point of view.

PS: Sorry for any mispelling error, i'm Italian :P
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Reiniat

  • Humanhunter
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Re: Lose XP for dying
« Reply #12 on: May 22, 2011, 03:24:24 pm »

we already lose time (alot of it, ofc depending on our builds), stuff, patience (your meter till you ragequit ;>).  so no....  no.....  it's been suggested before anyways and was rejected methinks.  Mostly because newbies would never be able to make it in this game because of bad encounter design (which might be fixed sometime) a good example of which is the "Crazies" encounter where they can all immediately shot you to death (Because of massive crits) and kill you without a chance.
Seems like a minor obstacle for big gangs and whatever alts they want to make, more detrimental to solo players but in effect it spices things up.
Are you serious? or its only a way of protect your growing alts? in my personal case i lvl up a idiot char called Reiniat, my first one with a terrible 6,5,5,6,5,6 SPECIAL, i make the lvl 12 dying like 3 or four times, most by pks.
recently i create Black Tears, with that char i only die in cityes, like 7 or 8 times (maybe im famous and everyone wants to burst or blow me ;D) but i did never lose a pvp fight or die in the desert, not yet.
Lvl up isnt harsh, and it will damage lvl21 too, because you will lose 5% of 230,000XP each time you die
most logical approach is to drop it back to the min exp required for your level because it would probably be messy if you just leveled assigned new skillpoints and got new perk only to lose exp from death and get back to previous level. consequence here is debatable, should you simply lose exp or the skillpoints (or perk if applicable) as well as exp. alternatively should you just lose the exp but remain at the same level only now you just need to get more to make the next level.
yes if you drop down a lvl you will have the lvl, but with a penalty, lets say -1 to all SPECIAL stats until you get enough xp to "reget" you lvl
no, this would encourage people to pking even more i dont think this is needed. Also before we had diminishing exp and leveling up to 21 took much more time than now. Devs made it on purpose to level up so fast so i think this will stay.
nah most of the pks kil for proof they can, this wil not change the pking, as i said before you only get a new reward for pk if you can see the pain of your victim, but its probably that you dont see it again, in the actual times pks kill weakeneds and little people, we dont care what is in your inventory, we will not care how many xp you lose.

« Last Edit: May 22, 2011, 03:26:16 pm by Reiniat »
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

vedaras

  • King of the wasteland
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Re: Lose XP for dying
« Reply #13 on: May 22, 2011, 03:28:22 pm »


pkers kill now and they will kill later. But for example i am antipker, and i meet another person, now i dont kill him, if i die i dont care. If i would meet the same person with a risk to die and lose exp, i would kill him only for the chance he has to kill me.

Reiniat

  • Humanhunter
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Re: Lose XP for dying
« Reply #14 on: May 22, 2011, 03:38:55 pm »

pkers kill now and they will kill later. But for example i am antipker, and i meet another person, now i dont kill him, if i die i dont care. If i would meet the same person with a risk to die and lose exp, i would kill him only for the chance he has to kill me.

.....yes and no, i already meet a lot of guys more or equal powerful than me in encounters and they awesomly shot me down, first time it was against a rocketer, (you were hit by 89 points, that dude was critically ht in the eyes for 105 points, bypassing his armor, knocked down and knocked ou)t.
most of the guys will kill you now if you have a posibility of kill they, also most of the time is obvious who will win the battles and the potential loser will ask for mercy (PEACE) and if the enemy is equal or more powerful than you, i see battle.
But yes its a posibility, it depends of the players, it made me formule a question, if you are in the real postapocaliptic world and you find a guy in the desert that can potentially kill you, what you will do? ask for peace, shot first for be sure, solve the things with high speech, get a shot and die?
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
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