Other > Suggestions
Lose XP for dying
Johnnybravo:
Generally there is nothing wrong with them being ones.
I can imagine all those superheroes being either lame sneak/unarmed builds with little to nothing to lose, or at least those pistol/smg guys running around in low stuff to hunt crafters. If anyone really PvP in some serious stuff they can either get it back, or just have good amount of it.
Also another big reason to chicken out for players is just the fact there is so few you can do to win. One can change his build, one might click on other earlier, one might move a little more careful, but that's all. In RPG games people usually have nice array of skills they can exchange. The exception is large scale PvP - currently implemented as TC.
I could just continue why it is not possible to make players act a bit more artificially without big changes to game, but it is pointless. I guess things will somewhat improve when more low-tier stuff is useful - like Laser Pistol or 10mm SMG currently, though.
BTW: after wipe PKing like mad is gonna be cool again. For easy itanz ofc!
EDIT:
--- Quote ---- keeps XP relevant even for end game characters
--- End quote ---
What is the XP for? In every goddamn cRPG there is such thing. It's fun once, when you have story to back it up. But outside of it? It's just tedious.
I would praise the guy removing leveling from RPG while preserving it's purpose (learning curve, alt limitation, etc.) to the skies.
Michaelh139:
--- Quote from: Johnnybravo on September 26, 2011, 03:25:46 AM ---I would praise the guy removing leveling from RPG while preserving it's purpose (learning curve, alt limitation, etc.) to the skies.
--- End quote ---
It'll also be entertaining unlike the current boring dreadful assembly line like fights.
OskaRus:
I think it is not the right way.
People (chars) who would be hurt mostly: PvP apes, sneakers, universal chars, pro thieves, noobs making mistakes in guarded town.
People (chars) who would not be hurt at all: Sucuide bomber (lvl 1 alts), troll thieves (lvl 1 alts)
People (chars) who would be hurt very little: Occasional thieves, sucuide bursters
Is it really right way to limit griefers by limiting much severely serious pvpers and occassional players?
This make sense in other harsh MMO rpgs because 0lvl alts are incapable of grief there unlike bombers here.
Limiting sucuide sneakers during fights and pro thieves would be imho fine but not at the cost of limiting serious pvp and leaving most anoying safe town greafers still unchecked.
Grzesiu:
--- Quote from: OskaRus on September 26, 2011, 02:06:19 PM ---People (chars) who would be hurt mostly: PvP apes, sneakers.
--- End quote ---
About those 2 hmm
first one i dont think it will be hurted at all because of high FA what give shitload exp lately :) but sneakers yes especially proxy sneaker will be punished by this
Sarakin:
Are you kidding me ? Even if you healed for 300 xp everytime, you would need 67 successful heals to gain last level. The thing is, PvP apes die a lot, not a problem to die 3 times in a single massfight. I dont think you could regain xp so easily just by healing someone over and over.
Having xp loss on death, would bring just unnecessary nuissance
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