Other > Suggestions
Lose XP for dying
Reiniat:
i have this idea when i see what feels an alt of a gang team: no problem i go to my tent and take more stuff. in the actual fonline stuff like weapons, armors, etc is something that you have in hundreds in your tent, even little factions have hundreds or even thousands of low lvl things.
So here is my proposition: you lose 5% of the XP required for lvlup when dies
If you die in a "safe city" you dont lose anything, otherwise we will have an horde of terrorism and xenofoby.
if you die killed by NPCs you only lose 3% of the XP for lvl up.
players with lvl 5 or less wont have that penalty
players being killed in a base lose 10%
people that have thief in a city and gets killed by his victims lose 10%
if a guy kills you, the next time you kill him he will lose 10%.
why?
because it wil make more harsh to lvl up alts, now lvl up to 21 takes days or even hours-
you need to suffer a real lose if you die, this way we can implement and retry some good suggestions from long ago, like XP for kill players, or for heal weakened people.
we need a way of lose statistics, like in any other good old MMO.
it will make death a serious thing, in this times when you die you think "ill be back in a moment" also kill people like traitors, or other types of scum its useless, you win nothing for kill a thief, and he is obviously in bluesuit with no inventory.
There is actually a big horde of 11 years-old boys with nothing to do, this proposition will not make a new apocalipsis because you cant see the suffering of your victim (or maybe yes, but thats his choose)
So...what do you think?
PD: i know im using a bad english, im apologize, i hope you understand the suggestion and if you dont, you can ask me for clear the things
StrelokDude:
Nope.
I don't like the idea, but its just my opinion.
Also "Suffering a real lose" We loose our items, and getting back up can be hard (At least for me)
Reginmund:
Seems like a minor obstacle for big gangs and whatever alts they want to make, more detrimental to solo players but in effect it spices things up.
Michaelh139:
we already lose time (alot of it, ofc depending on our builds), stuff, patience (your meter till you ragequit ;>). so no.... no..... it's been suggested before anyways and was rejected methinks. Mostly because newbies would never be able to make it in this game because of bad encounter design (which might be fixed sometime) a good example of which is the "Crazies" encounter where they can all immediately shot you to death (Because of massive crits) and kill you without a chance.
Jotisz:
I say no too. It would mainly mess up the little guy and not the big gangs. Also new players already have a lot of loss for them. Btw if there would be a hardcore mode (ala fallout tactics where you couldn't save only in the bunker) that would be an ok feature for that. Though for a hardcore mode the dieing is delete would be the best but since other players who would probably kill the poor guy who plays in hardcore (and i don't have to say they wouldn't be players who choose the hardcore mode). So it would mess things up for the guy who looking for a bit more challenge.
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