Other > Suggestions
Lose XP for dying
Chrupek:
I think its a good idea. Its not true, that bad encounter design kills u.
Im now levelling two characters which has never died, after 15+- hours of RT play each (so its almost cap level). Its just style of playing.
Making death serious problem would bring fresh change to game. And it will devastate troll-thief character and im 100% for that.
Ganado:
Making people grind more is nothing "fresh and new".
jonny rust:
I don't know about 'fresh and new' but things are hardly perfect right now and the way I see it, this might help a few issues we are currently having as mentioned above, so...
Pros:
- actual consequence for thieves, grief bursters and bombers
- wouldn't really effect the learning curve as it won't kick in at later lvl
- keeps XP relevant even for end game characters
- increases the value of life (which is necessary imo)
Cons:
- Promotes power XPing? (which already happens anyway)
- Promotes player killing because you may loose XP if the other guy shoots first?
Lets keep the list coming, I mean it should be weighed properly
Lastly I'm not sure about loosing special points after dropping a level, I would rather drop down a level than loose my special.
Reiniat:
UNSTOPABLE ARGUMENT:
PLAYERS OF FONLINE 2238 ARE COWARDS
So if we give more penalties to die most of the players will hide in little zones, flee of any human encounter, and left cityes like NCR, and New Reno arena will be empty.
I did think it was a good idea, but i have to recognize that no, it isnt.
Kanly:
I am against for a very simple motive
a xp penality on death is nothing for player that know the ropes, a expert nearly bored player would welcome this, some crafting some pve with friends more, a little trouble ( I know many expert players that create a alt when they want find again the thrill of levelling , my main char have more than 1 kk xp ...)
For new player it would be a pestilence, many would leave after the 5th death watching xp going back instead of increase,
and we need new player , because old one leaves for a reason or for another (real life , new games ...)
We need to do the game more difficult for the new players?
I dont think so.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version