fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 24, 2024, 01:23:55 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 3 4 [5] 6

Author Topic: Do we need a very powerful items?  (Read 9261 times)

Grommok

  • Desert Ranger
  • Offline
Re: Do we need a very powerful items?
« Reply #60 on: May 24, 2011, 02:50:35 am »

Well, you can't craft power armor anyway right? I'm not sure what you're getting at. 

It was a joke. I'm just saying that the devs should implement high and low tech alike. However with a new profession players should be able to disassemble (aka loot) and reassemble (aka equip) Power Armors (maybe we can call this new profession Power Armor Technician).

For the low tech, take as an example The Chosen One. Yes, after he found Power Armors, plasma rifles, nukes, but at the start he was a tribal, with a spear, some healing powder, and nothing else to fight the evil (or the good, depending on your choices) of the wastes. He didnt had a Zip Gun cause at the end it didnt made it to the game, otherwise i'm sure he would use one of em.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Do we need a very powerful items?
« Reply #61 on: May 24, 2011, 02:57:58 am »

It was a joke. I'm just saying that the devs should implement high and low tech alike. However with a new profession players should be able to disassemble (aka loot) and reassemble (aka equip) Power Armors (maybe we can call this new profession Power Armor Technician).

Maybe for more advanced items a more advanced workbench would be required? Like you have to pass a mission for the enclave, or brotherhood, or vault city, or something in order to get access to their advance workbench.
Logged

Grommok

  • Desert Ranger
  • Offline
Re: Do we need a very powerful items?
« Reply #62 on: May 24, 2011, 03:02:20 am »

Maybe for more advanced items a more advanced workbench would be required? Like you have to pass a mission for the enclave, or brotherhood, or vault city, or something in order to get access to their advance workbench.

Badabingo! A generic workbench in a desert village destroyed by the raiders... that got all the tools necesary to craft anything!

Actually for the medic profession (to craft chems) the medical terminal is needed. 2 of them in all the game. One in sierra army depot and the other in Vault City. Enclave and BOS should have atleast Power Armor Maintence Station, or i'm wrong mon?
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Do we need a very powerful items?
« Reply #63 on: May 24, 2011, 04:22:33 am »

This is also a futuristic post apocalyptic role playing game, so it only makes sense to have futuristic weapons and technologies.

I can not understand peoples reasoning for hating on advanced weapons and armor.  It's a part of every fallout game (except this one.)

Also, if you only had a server max 10 suits of power armor or gauss weapons, people wouldn't use them, they would wind up in someones tent.  I still like my idea of awarding them in an arena style competition once a day, with a different award every day.  This could probably be easily set up in the place right next to hub.  That way there would be server max, because, lets say the game is wiped every year, then that is only 365 rare items max per wipe.  Also then players that don't want to play in gangs or whatever and want to go solo would have a chance to win as well.

So this is about PHAT LEWT?



Logged
I wish there were bags, backpacks, etc. in Fonline.
Re: Do we need a very powerful items?
« Reply #64 on: May 24, 2011, 06:49:51 am »

So this is about PHAT LEWT?


The guy running for president??
Logged
Re: Do we need a very powerful items?
« Reply #65 on: May 31, 2011, 09:38:48 am »

in goon haven APA is over powerd 3 APA beats 13 BA guys
Logged
Re: Do we need a very powerful items?
« Reply #66 on: May 31, 2011, 12:50:30 pm »

to make APA (armorer 4) you would need to use boat and go to Poseidon Oilrig and there should be small station which constructs you and APA (you have to be Enclave to get there, otherwise they shoot you on sight)

materials- 20 high quality alloys + Brotherhood Combat Armor(as a base armor material), 100 MFC, 5 fibers, 2 brahmin hides (so your ass will feel comfortable inside), and Motor (same one as the K9 dog uses).

and that Motor could be only findable in wasteland (as the regulator for Cockroach vehicle)

well why not? it would be interesting to see huge APA fights... imagine how much loss itll be if someone gets PKed and he was using APA

APA should of course have lower stats, and only +1 to strength.

people, WHY NOT?
Logged

Perteks

  • It's made of vague and to do lists!
  • Offline
Re: Do we need a very powerful items?
« Reply #67 on: May 31, 2011, 01:59:54 pm »

Ask Devs not people
Logged

avv

  • Offline
Re: Do we need a very powerful items?
« Reply #68 on: May 31, 2011, 02:18:57 pm »

people, WHY NOT?

Think of it this way: if APA was craftable, we would be seeing random guys running in APAs in fallout 2. That isn't the case so the armor can't be craftable background-wise.

In addition it has been proven that anything that can be mass-produced - will be. BA takes a while to make but all long term players got their bases full of them. It would be the same with APA. It's a matter of taste whether players want to see all power armored fights, personally it would look like warhammer 40k if all big gangs equipped mostly power armor and scifi weapons.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Do we need a very powerful items?
« Reply #69 on: May 31, 2011, 03:18:01 pm »

I think we should have PA or APA in game or Pulse rifle...
NPC's can have powerfull guns and players cant?Ah FOnline,FOnline nevere change...
I just think that we should try it...Some stats in Armors and guns should be changed and then they wouldn't be overpowered...
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Do we need a very powerful items?
« Reply #70 on: May 31, 2011, 04:00:06 pm »

also these armors like apa or pa same as powerful guns could be modified a little so they would not give too big advantage, better modified gun for me than none at all :)
Re: Do we need a very powerful items?
« Reply #71 on: May 31, 2011, 05:26:50 pm »

In addition it has been proven that anything that can be mass-produced - will be.

Exacly.
Logged

Grommok

  • Desert Ranger
  • Offline
Re: Do we need a very powerful items?
« Reply #72 on: May 31, 2011, 05:46:35 pm »

to make APA (armorer 4) you would need to use boat and go to Poseidon Oilrig and there should be small station which constructs you and APA (you have to be Enclave to get there, otherwise they shoot you on sight)

materials- 20 high quality alloys + Brotherhood Combat Armor(as a base armor material), 100 MFC, 5 fibers, 2 brahmin hides (so your ass will feel comfortable inside), and Motor (same one as the K9 dog uses).

and that Motor could be only findable in wasteland (as the regulator for Cockroach vehicle)

well why not? it would be interesting to see huge APA fights... imagine how much loss itll be if someone gets PKed and he was using APA

APA should of course have lower stats, and only +1 to strength.

people, WHY NOT?


Actually, APAs are an advanced versions of Power Armors. I dont think that you could craft them from an Advanced Combat Armor (aka Brotherhood Armor)
Otherwise good idea.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Do we need a very powerful items?
« Reply #73 on: June 03, 2011, 05:07:32 pm »

and what if power armor is based on combat armor?  ;D
Logged

Grommok

  • Desert Ranger
  • Offline
Re: Do we need a very powerful items?
« Reply #74 on: June 03, 2011, 05:32:35 pm »

and what if power armor is based on combat armor?  ;D

But it's not. It's a sort of... shell that does anything you do, but better.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Pages: 1 ... 3 4 [5] 6
 

Page created in 0.05 seconds with 22 queries.