Other > Suggestions

Visible people in world map.

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Graf:
I have only one thing to add to what zamp and others said before. I'd like to suggest to make a chance to be spotted depending on your outdoorsman skill and level (as it was said already). So, if you're combat character which sacrificed everything (including outdoorsman) to be most proficent in combat, then it should be very easy to find where you're going.

Reiniat:

--- Quote from: T-888 on May 15, 2011, 06:02:04 PM ---Then just give everyone equal chances to see encounters , players on WM. Like for example everyone has equal chances to find a gauss pistol nothing affects it , nobody can abuse that. Would still make this game more fun and interactive outside towns.

--- End quote ---
NOOOOOO you all dont get it, we need to eliminate once for all the posibility of make a lot of chars.
NO MORE ALTING
And if that means that the game will become a war against proxy and infinite ways of exploiting, yes that what devs and GM will do.
Its our only chance of make the game fair and skills useful.

PD: Dont ban exploiters, do like in Hlalo3 respawn one dev (in this case a GM) in front of that guy with a gravitational hammer and blow him up, then do that with IA all the times he try to get into the game. but dont ban him.

A concerned wastelander:

--- Quote from: avv on May 15, 2011, 11:10:10 AM ---The worldmap wasn't designed for multiplayer purposes, forcing such interactivity on it isn't necessarily the best solution.

As much as I hate the worldmap being a safe haven, this would lead to worldmap powerbuilds relentlessly hunting everyone and everything without rest. A beginner player with low level couldn't do anything because he would be chased down and shot instantly. It wouldn't even be that surprising if players camped the respawn square, hunted down and shot everyone who came from there.
Players would adapt to it by alting and metagaming, as usually. Example: high od and PE stuff mule.
If very high outdoorsman, sneak, perception and perks didn't matter so much, it'd be more fair.

--- End quote ---

Agree on that, the game would become completely different, I would rather like to see the world map completely removed and replaced by maps connecting towns and other locations.

Slaver Snipe:

--- Quote from: Reiniat on May 15, 2011, 10:37:54 PM ---NOOOOOO you all dont get it, we need to eliminate once for all the posibility of make a lot of chars.
NO MORE ALTING
And if that means that the game will become a war against proxy and infinite ways of exploiting, yes that what devs and GM will do.
Its our only chance of make the game fair and skills useful.

PD: Dont ban exploiters, do like in Hlalo3 respawn one dev (in this case a GM) in front of that guy with a gravitational hammer and blow him up, then do that with IA all the times he try to get into the game. but dont ban him.

--- End quote ---

I believe you're the one that doesn't get it, alts are part of the game and will continue to happen...forever, this may be a "mmo" game but with how the atmosphere is people don't trust each other enough, having only 1 character would be fairly boring, (btw your a hypocrite considering you name your alts on your profile, don't say no alts when you have several) You are not the chosen one, you should not be able to excell at everthing so having a class system in this game is fantastic but playing purely a crafter/shitty combat build or just a pure combat build and not having the chance to switch around is just a terrible idea.

Now back on topic, i love the idea and thanks for the pictures so everyone could easily understand it.

Johnnybravo:

--- Quote --- I would rather like to see the world map completely removed and replaced by maps connecting towns and other locations.
--- End quote ---
:O complete world of Fallout

I don't think it's doable (would take a lot of people to do it), and in fact you can hide everything on WM, while in one big world you'd hardly add random encounters, rare encounters, bases, cars, tents....

Hope something is changed though, because worldmap and cooldowns are as exciting as watching pool of water dry out.

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