Other > Suggestions

Visible people in world map.

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Reiniat:
one of the best suggestions i never seen. it has some problems, but still being realizable
tough actually you can predict the movement of newbs and little guys in the wastes....they always go to mine, go to his little tents all in the left of NCR ot to his cave at the right of NCR or the lvling ground were you find a lot of molerats.....

It is really hard to imlplement and as Avv point it will be alted, like everything else, first of all we need a solution to the alting, and i mean NO ALTING, only two chars by IP, if there are two players in the same IP, sorry youre screwed it sounds unfair, but its needed. just look at it 90% of the suggestions are discarted because alting.

avv:

--- Quote from: Reiniat on May 15, 2011, 05:27:22 PM ---It is really hard to imlplement and as Avv point it will be alted, like everything else, first of all we need a solution to the alting, and i mean NO ALTING, only two chars by IP, if there are two players in the same IP, sorry youre screwed it sounds unfair, but its needed. just look at it 90% of the suggestions are discarted because alting.

--- End quote ---

The problem in this case is that if skills, stats and perks have any effect on how easily you are caught, seen or able to catch others on worldmap it automatically encourages alting and minmaxing.

T-888:

--- Quote from: avv on May 15, 2011, 05:54:46 PM ---The problem in this case is that if skills, stats and perks have any effect on how easily you are caught, seen or able to catch others on worldmap it automatically encourages alting and minmaxing.

--- End quote ---

Then just give everyone equal chances to see encounters , players on WM. Like for example everyone has equal chances to find a gauss pistol nothing affects it , nobody can abuse that. Would still make this game more fun and interactive outside towns.

zamp:

--- Quote from: smoothjesus on May 15, 2011, 02:56:36 PM ---Unfortunately that would still not prevent this scenario:
A scout alt with 10 PE, 300% outdoorsman, a roach, and a radio chasing a player on the world map and then distress calling to a leader alt with a full party of 100% combat builds.

--- End quote ---

Yeah it should need to be limited somehow... For newbies it could be made so that for the first 5 levels you're "totally" invisible, 5% chance of being spotted by others on the map.
After you level up some and hit let's say 10 you'll still have newbie protection / 2, given that you have no skills or special that modify the chance you'd have 50% chance of being spotted.
At level 21 you only have your skills to protected you.

This would at least help newbies get on their feet but it would still allow "exploiting" with alts.

And the fix for exploiting is that everyone has the same chance of spotting others with a minor change based on skills and special. 10 PE, 10 INT, 300 OD, gives only 25% more to the chance of spotting.
Which means that a 10 level player with nothing allotted to OD would have roughly 75% chance of being spotted.
A 10 level player with OD ~100% and PE/INT 5 would have roughly 40% chance of being spotted.
This could be modified to find the sweet spot for how much affect skills and stats have in spotting/defending.

Another fix could be to just make spotting static. The closer you get to someone else the better chance you have at spotting them.
0.2 zone away has 95% chance (almost on top of you)
0.5 zone away has ~50% chance
1 zone away has ~30% chance
2 zones away has 0% chance

And yet another fix would be to use both systems. Basicly better skills/stats just increase the area you can spot people in (also increases chance, since area is linear, further away less chance etc.)

And the fix for camping spawns would be to make the spawns toss you into the map by random (Pick random location at least 5 zones from your death location and inside 15 zones)

avv:

--- Quote from: T-888 on May 15, 2011, 06:02:04 PM ---Then just give everyone equal chances to see encounters , players on WM. Like for example everyone has equal chances to find a gauss pistol nothing affects it , nobody can abuse that. Would still make this game more fun and interactive outside towns.

--- End quote ---

That's the best alternative. OD, perks and stats could then be used on whatever utilities outside pvp and players.

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