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Visible people in world map.

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Graf:

--- Quote from: Slaver Snipe on May 17, 2011, 06:19:26 PM ---alts are part of the game and will continue to happen...forever

--- End quote ---

Are you talking about alts as support characters, which are getting used from time to time (for example to craft something), or you're talking about multiboxing, which means launching more than one window in the same time? First part could be eliminated by making the game more balanced, where real player-to-player interaction are encouraged. Second will be impossible after the server update to revision 189 or later.

Slaver Snipe:
Talking about support alts not dual logging which i would state if i had been, How would that be stopped by making the game more balanced? If by balanced you mean god characters that can do everything then yes, that could stop it but considering I doubt many players really want to be stuck on playing only one build without having a god character (BG burster/SG sniper gets boring after awhile) I don't see how player interaction would help it.

I'll just edit this so i don't crowd up the topic, At BP, How is "Ability to do most of the things by a single character, NOT a jack of all trades? Once again i stated that having these "God" chars may very well kill alting but i believe that's pointless, Also how will a player be a good sniper/burster at the same time? You can be a good sniper and a mediocre burster, but not good at both without sacrificing important perks. There's a reason why almost all MMO's have builds, they are needed plain and simple. Without alts most builds will probably look too similar for the game to be any real fun.

Also, the comment about domination having non-combat characters, of course without alts that's going to be their ONLY character how many people do you truly believe will play a character who sucks at fighting? Then they are stuck with that character when they find he is boring or they have to delete? That seems awful.

Graf:
Don't know, probably you didn't thought about it much. But alright, I'll explain:

P2P interaction means:
1. Ability to craft the very best items only by more than one character (dual log shouldn't work, otherwise it's useless).
2. The most interesting quests (in terms of the story and reward) should be available for the teams only.
3. Domination will be only available for the teams (all types of characters will be involved including non-combat)

Balance means:
1. Ability to use any character, so it would be effective
2. Ability to use any gun, so it would be effective too.
3. Ability to do most of the things by a single character (It doesn't mean being a Jack of all trades, though).
4. Encouraging the using of a single character.

Most of these changes are planned, so I'm feeling less or more ok about it.

P.S. Sorry for going to the off-topic.

DocAN.:

--- Quote from: Graf on May 17, 2011, 07:21:54 PM ---Most of these changes are planned, so I'm feeling less or more ok about it.

--- End quote ---

It wont happen soon, following what Lexx siad:

"What I can say is that domination will most likely not make it into the next update. While the system behind it is as good as done (as far as I know), we still are lacking lots of (tactical) maps for it.

The update for npc factions will be rather small as well. What we worked on the past weeks have been mainly changes to the follower system, various quests and a new quest editor (and other stuff here and there), while the editor took the most of the worktime. I wanted to write a blogpost about it already some time ago, but never got the time to do so, due to a new job which occupies most of my free time now."

:/

Deep:
Small suggestion - maybe not people walking on world map as dots only to make world map squares - hexes in different colours. I mean for example if some hex on WM cordinates - 1002:1001 is often in use is red coloured, places when noone was in last 30mins are normal like now, etc. but I dont realize is it possible to do?







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